A Dance of Fire and Ice

A Dance of Fire and Ice

DM DOKURO - Stained, Brutal Calamity
11 Comments
Gamerman27 21 Sep, 2024 @ 1:47pm 
banger level other than a few minor issues:steamthumbsup:
Endercrafter954 7 Sep, 2023 @ 3:31am 
Amazing level put together, I would highly recommend updating it by placing a checkpoint right before the first freeroam to help with the distance from the start to the freeroam, and I would recommend moving the checkpoint after the 1440 BPM section to the snail so people don't constantly overload while figuring out the timing to slow down. Either that or I recommend putting a timing on when to slow down close to the end of the 1440 BPM section instead of moving the checkpoint closer.
Aztanox 13 Feb, 2023 @ 2:56am 
somer time i have a bug that the first bullet hell doesn't show up and the level fail with a message "Invalid freeroam placement!" if someone now hot to fix it or if is a common bug with this feature
Godlyvexx 18 Oct, 2022 @ 5:28pm 
why can you die in the bullet hell with no fail on? kinda defeats the purpose of no fail don't you think
trans-serif 20 Aug, 2022 @ 7:20pm 
how the fuck am i supposed to get past the bullet hell area
Spinny 20 Jul, 2022 @ 3:19pm 
does anyone know the path for the freeroam area? I've been playing it for like 20 minutes and I can't find it
9云紫  [author] 10 Jul, 2022 @ 10:49pm 
Most of checkpoint and beat issue has fixed,thanks for report and sorry for my slow fixing,im busy these days:steamfacepalm:
super slam boy 9 8 Jul, 2022 @ 9:00pm 
73% to the three ball section is charted slightly early I think. In that whole section I hit everything early. Then again it may be me, but I really don't think so. It was responsible for like 50 deaths.

I won't pretend I know how the map editor or publishing works, but I would fix these issues it its possible. The charting everywhere else is so smooth and really fun. The art and stuff that was put in makes it that much better. The checkpoints feel fair for the most part and no super frustrating parts that you have to practice continuously to memorize. Love it all and would enjoy playing some more of your stuff in the future.
super slam boy 9 8 Jul, 2022 @ 9:00pm 
I did finally beat it. In my experience, if you died anywhere before 10%, you had to restart the level. The first checkpoint doesn't work the way its supposed to and in practice it still doesn't work correctly after a death before 10%. Honestly don't know if you can fix that part.

In the section right before the 1440 bpm part, the rhythm doesn't seem on beat. It felt like I had to play the bunched up notes faster than the song and the 90* parts slower than the song. Could just be me though.

The 1440 bpm checkpoint is scuffed. It needs to be in the strait part before it so its more comfortable to retry constantly.
joni 8 Jul, 2022 @ 8:56pm 
its a freaking good worked level but its a shame that there are some checkpoints poorly placed, tought its a really cool bossfight!
oMaaath 6 Jul, 2022 @ 4:53pm 
First checkpoint breaks the song