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None of it is really very difficult. There are zero actual puzzles to be found. But I will say that it's put together nicely.
Also, the blue gel is completely unneccessary.
Looking for feedback on my new map:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=285691338
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=204122552
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=228100971
Secound one is harder. If you think both are hard so nevermind.
it took me 5 ghours to figure out why its the easiest in yet
http://www.steamcommunity.com/workshop/discussions/-1/882949475710689142?appid=620
Read my profile before reading the rest of my comment!
From the order of which I experienced the rooms:
Didn't need one of the flip panels. Didn't need blue gel. If I am fast enough, I don't need the light bridge shield to kill the turrets. White gel can be exploitive. Be careful how you use it.
With that being said, why do people create easy chambers? Wouldn't you want to create something puzzling for the game's genre sake?
Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=272871380
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432