Total War: WARHAMMER III

Total War: WARHAMMER III

Unlimited Winds of Magic
60 Comments
zexfafa 1 May @ 1:11pm 
thanks for this mod, I love magic but I am bad at the game and don t know how to manage it
Spell  [author] 8 Mar @ 3:42pm 
Yes, it only loads in battle, and does not add or remove any ability.
Bigot Sandwich 8 Mar @ 10:35am 
is it save compatible?
Spell  [author] 7 Mar @ 7:24pm 
It is active during battle, not on campaign map.
You need to enable the mod in the Mod Manager before launching the game.
ThomasR 7 Mar @ 6:56pm 
it doesnt for me
Shadow 26 Feb @ 7:48am 
still works! love it!
Spell  [author] 20 Dec, 2024 @ 11:20am 
It still works.
jasonlawton12345 20 Dec, 2024 @ 9:00am 
Please update soon ..... loved this mod
酸菜教父 9 Nov, 2024 @ 1:58pm 
精英兵种无限招募
Spell  [author] 1 Nov, 2024 @ 3:15am 
Tested in 5.3. It works.
beach_basketcase 30 Jul, 2024 @ 12:20am 
ITS COMPATIBLE WITH MULTIPLAYER!! BOTH SKIRMISH AND CAMPAIGN!
beach_basketcase 28 Jul, 2024 @ 3:12pm 
@Spell. Will do.
Spell  [author] 28 Jul, 2024 @ 12:46am 
I have not tested it for multiplayer.
Please tell us if you try it.
beach_basketcase 27 Jul, 2024 @ 6:18pm 
Does it work for Multiplayer campaigns or nah?
Spell  [author] 15 Jun, 2024 @ 2:54am 
Does the game crash when you try to load a battle?
This mod only activates during battle.

I have tested it and it didn't crash for me.
Azure 14 Jun, 2024 @ 4:05pm 
Why don't you do more test first?
Rickguy 14 Jun, 2024 @ 6:21am 
please update, game is crashing since update today, so might be this one causing maybe
Spell  [author] 6 May, 2024 @ 2:23am 
It still works, no need to update. The mod is very lightweight and will probably never need to update again. Unless the game developers changes the whole game radically.
cheesyseal4321 5 May, 2024 @ 6:45pm 
please update
Spell  [author] 3 Apr, 2024 @ 6:57pm 
I have no intention to do that.
knopi 3 Apr, 2024 @ 6:13pm 
can you upload this mod again but only make it so it gives reserves
Spell  [author] 13 Feb, 2024 @ 1:57pm 
Also, if you have any commandline like "-dx11", it used to disable mods, not sure if that has been fixed or not. But remove any commandline on launch.
Spell  [author] 13 Feb, 2024 @ 1:46pm 
You have to close the game completely.
Subscribe to mod, let Steam download it.
Start the game so the launcher shows up, there in the launcher you have Mod Manager.
Click there. There you have to enable the mod. There is a small toggle button next to the mod.
Then click Play Game.
goatman12345654321 13 Feb, 2024 @ 6:45am 
For some reason it's not working for me in campaign or custom battle. No errors just doesn't work. tried re-installing and re-subscribing. Says it's up to date, any recommendations?
Spell  [author] 6 Jan, 2024 @ 12:38am 
I have updated the mod. Hopefully this will resolve your sync issues.
Spell  [author] 5 Jan, 2024 @ 4:03pm 
What do you mean when you say desync? Do you disconnect from eachother? Is it lagging?
Force a desync... Hmm.
"20 seconds in the normal game", do you mean on the campaign map?
Arty Aeterna 5 Jan, 2024 @ 12:48pm 
Desyncs the multiplayer game of my 2 friends and me, without that mod our mod pack runs smooth, but with it it forces a de sync abt every time somoen enterd a battle or abt 20 seconds in the normal game, can you maybe fix it? :D
Salzmann 10 Dec, 2023 @ 5:32am 
Can you make it 10 WoM per second for both current and reserve? I'm making a fire wizard doomstack and I'm gonna blast Disco Inferno on Spotify while I torch the enemy's army 🔥😎🔥
Spell  [author] 27 Nov, 2023 @ 1:32pm 
That warning always shows after a patch, it warns in a general sense that some mods might make your game crash if they are not updated. I used this mod 2 days ago. It does not crash your game.
Darth Kraven 27 Nov, 2023 @ 10:41am 
I think it needs update again, when I start the game, it shows the warning that some mods are causing a crash and it looks like this is one of them, because it says something with channel magic or something like that.
Spell  [author] 13 Nov, 2023 @ 5:49pm 
Thank you for the feedback. I have increased it 100%, as in 1 current and reserve WoM per 2s.
granpk 13 Nov, 2023 @ 3:03pm 
1 WoM every 4 seconds is waaaay too slow.
Can you make if charge faster like before?
Spell  [author] 8 Nov, 2023 @ 7:48pm 
Sorry, I have deleted a ton of out-of-date comments that does not reflect the new changes that's been made. They would only confuse any new users of this mod.
Spell  [author] 8 Nov, 2023 @ 7:39pm 
Major Update:
Changed from modified ability into Lua script.
Should work with all other kind of mods. Overhaul or not.
ChosenOfNurgle 18 Oct, 2022 @ 2:54pm 
Hell yeah, youre awesome Spell!
Spell  [author] 18 Oct, 2022 @ 2:25pm 
It will work forever.

Unless Creative Assmebly changes the database tables radically.
ChosenOfNurgle 18 Oct, 2022 @ 12:01pm 
i imagine this doesn't need to be updated with today's patch right?
Spell  [author] 26 Sep, 2022 @ 2:40am 
You have to select "Enable all saves" on the Load Game screen, then it will work.
MountainGoat 25 Sep, 2022 @ 8:39pm 
It works perfectly but if you remove it in the middle of a campaign, the campaign doesnt work anymore until you re enable it.
Emka877 24 Sep, 2022 @ 2:26am 
Ty for you work
♛ Xenon- (On Vacation) 12 Sep, 2022 @ 7:45pm 
Still working
Atari 2600 9 Sep, 2022 @ 7:04pm 
Any chance you could do a mod (or help me do it manually) that just gives the increased recharge rate without unlimited winds (too OP for me)? I can't find any mods that just add recharge rate separately. Thanks for consideration. :)
♛ Xenon- (On Vacation) 6 Sep, 2022 @ 8:39am 
Update please
Spell  [author] 5 Sep, 2022 @ 1:48pm 
You still have the cooldowns to consider.
The recharge is not insane, it's like 1 reserve per second if only one caster. (Scales with more casters because so you can cast more)
Factions that have access to strong spells will have more benefit.
「月」 5 Sep, 2022 @ 1:18pm 
I understand the idea of "unlimited magic" is kinda broken on its own, but do you think this too easily breaks the game? Is the recharge rate particularly swift?
MarineCARMINE 5 Sep, 2022 @ 11:52am 
Love this mod in WH2. I didn't know you remade it in WH3. Thank you.
Spell  [author] 3 Sep, 2022 @ 6:19pm 
You have to 'Enable all saves' on the Load Game screen.
Gronkar 3 Sep, 2022 @ 3:52pm 
Its not savegame-compatible. I disabled it and cant continue my campaign: :(
Drano 28 Aug, 2022 @ 10:03am 
than 75% reduction?
Spell  [author] 28 Aug, 2022 @ 9:19am 
I have done that before, but removed it.
If you do that they all become abilities and will all be placed to the left and fill the ability bar.