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I am currently testing my next two subs for upload. They are a crab and a seahorse. Coming soon!
Unique looking sub with lots of neat features.
Very little blind spots makes hunting the beast of the depths easy.
Basically has everything you would want for starting your journey.
The deconstructor sending items to lockers is so handy.
Not too much cargo space is the only problem but then again its not a transport sub.
Overall its a fun sub with its own personality, highly recommend checking this one out.
Cant wait to see more subs from this creator!
Learned a long time ago from modding the Fallout games, you can't please all the people out there, better to point em in a direction and send them on their way, you seem to be lingering though. If you think anything you can say about my sub will hurt my feelings you got a lot of growing up to do. This is a digital asset I made for people to enjoy, you don't, okay, and? What does this have to do with me? If you don't like the deep diver hulls, change them, or don't use it, simple.
That junction box was to sit on the fabrication station to look like it is being worked on, It was on uninteractable by player and invulnerable to damage. (So that way no one tried to repair it when it's not wired, but also so emp grenades don't break it and then no one can repair it because of being uninteractable.) Sad it slid behind the table again. I changed that like 6 times in testing. Will look at it again.
I did not hide the relays, I recolored them, so people could choose to add things to the sub without having to plasma cut a floor. I also left 3 of them with open connections so people could use mods that need power without having to go into the editor and add another junction box.
You said something was clipping on the right side, what is clipping?
This is extremely easy to reproduce. Load into the sub, walk down to the airlock and grab a plasma cutter from the airlock locker. Aim the plasma cutter at the glass wall into ballast, and start cutting. It's possible that after going through a few oxygen tanks, you might notice that it's taking an exceptionally long time to get through. This is because of the glass's increased health.
The sub most assuredly can be breached from the mouth, the door, which is a wrecked door and not a normal one only has 40 condition. None of the walls are 3x the health not sure which wall you are seeing this on. This is not a casual play sub, if you are not doing your jobs the sub will break down on multiple levels. If engineering slacks on their job, letting 3 boxes break, sends a double over volt charge to the rest of the system, which pulls the entire system down. If you ignore leaks the, no doors causes massive flooding, dragging you into the abyss.
I literally designed many aspect of the sub for traitor missions. Like the chair infront of the loose vent in the lounge, so you can sit and grab the stuff without detection, or the hidden loose vent in between the medical and fabrication station.
This makes it virtually impossible for creatures scooped by the mouth to actually breach into the sub. Is there a strong reason for modifying any of the health values?
My general conclusion after MP on this sub is that it's only really suited for a very specific kind of casual mission play, or for showing off all of the cool visual flair that has obviously been the subject of most of the effort. It's not really balanced for campaign, and the extremely centralised storage and open design make it unsuited for traitor gameplay. It might make a good addition to a rotation of quirky one shots, where it can be occasionally see value as one of many "funny fish subs".
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2533121910
click linkie above
The sub was built with late game medical in mind and was tested for over 60 hours before upload. The mouth is built for scooping up enemies, if you are a skilled captain, it's not as easy as you think it would be. The medical team can fight them hand to hand for the genetic material. I guess if people are just scooping up threshers to kill them with water deprivation, I am not sure there is much I can do about that.
I hesitate to say that I'm in love with the sub visually. It really is very aesthetically pleasing in places, but it's offset somewhat the very tackily recoloured assets. The funny mouth scoop is honestly the sub's strongest point, but it's probably a bit powerful. Have you tested the mouth against Threshers? Given it's full of air, won't it just trivially kill entire swarms of tiger threshers by suffocating them while they just flail helplessly against the door?