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don't add spouse when making character, load into game then back out into switch character and add spouse after you have started the game. that is what worked for me i was running agot idk if that makes a difference or not
I think things are looking pretty good for an update this weekend or early next week. I had a fair bit of tech and medical stuff to sort out, then some travelling then catching up on everything I fell behind on during that but I'm almost caught up on everything I can't put off for a little bit right.
I did that but when I click finalize on the spouse, it makes them married by default. I don't see any option to make the spouse unmarried.
i made my character unmarried first, loaded into the game then went to switch character, add spouse then edit the spouse
Would love to see this implemented
Not sure about Character UI Overhaul I think it would but it would depend on what specifically is meant by Character UI. Total Conversion Mods that don't work would require specific compatches ( this isn't really avoidable because the conflicts are either UIs which aren't generically compatible or the way CK3 now handles accessories ( which is also not generically compatible )
@XelaM
There won't be an update because this has the same problem as the Total Conversions, there's no way to make it compatible with Better Ruler Designer and also work without it, but a Compatch for Better Ruler Designer is on my ToDo.
I do plan to allow Designing every one you can see on the Character Window eventually but that will require a pretty major GUI update so I have no idea when ( my vague plan would to be to reimplement a (modified ) Character Window in the Lobby Screen but obviously that presents some problems about how to break things out especially with regards with how to keep things up to date with future updates that change the character window ).
This update to Spouse Designer will also not be compatible with games in progress that rely on game rules set in older versions. I'm changing the character edit restrictions to match the way the current game is structured, so that standard will allow you to edit any playable character (+ their familes ), unplayable will let you edit theocracies / republics / herders holders ( + their families ) , and the final one which used to be unlanded will become untitled and let you edit any character.
You still won't be able to indirectly edit characters with titles, if you want to change them you'll have to edit them directly (by selecting them) or the family of characters you're not allowed to edit. This should prevent anyone accidentally removing scripted stuff, and they can change the game rules to allow it if they want to give the Pope a child with Lover's Pox or something.
It used to be possible for me to create my own ruler for theocratic governments, which then automatically became feudal. Unfortunately, I can no longer create my own ruler for theocratic governments. Will this be possible again after the mod update?
At least I think it was possible with this mod. I haven't played CK3 for a while now. So it could have been a different mod.