Ravenfield

Ravenfield

Village Shootout
24 Comments
Blazingfrontlines 15 Sep, 2023 @ 10:03pm 
no school i guess
m.wolf03 6 Jun, 2023 @ 2:29pm 
That`s the american dlc
Faceless Moron 14 May, 2023 @ 5:42am 
school shootout next?
Huitzilopochtli 18 Aug, 2022 @ 7:08pm 
The screenshots you put up to advertise look very good. This is probably one of the best looking maps along with Duplex CQB which is another cute town map.
BlueJay2568  [author] 18 Aug, 2022 @ 2:46pm 
That's a sweet screenshot, glad you like the update!
Huitzilopochtli 18 Aug, 2022 @ 8:32am 
Oh ya it is much better now with more space to move around and no bottlenecks. We can move around much easier and use tactics to survive longer. Thanks for the big update. I like how the new area has some trees we can go through around a manor to find a brick wall to use for cover.
BlueJay2568  [author] 17 Aug, 2022 @ 9:03pm 
Thanks I tried to give it a unique look. Anyway I just updated it with another point, "Manor" and a few other things that will hopefully help the pathfinding. Thanks for the help, let me know how it works.
Huitzilopochtli 14 Aug, 2022 @ 4:33pm 
oh thanks for doing more work on it. The graphics of this map are really good.
BlueJay2568  [author] 14 Aug, 2022 @ 4:13pm 
Thank you so much this is great feedback. I'll try adding one or two more neutral points and maybe a few more props to break up long sight lines. Thanks for the help!
Huitzilopochtli 31 Jul, 2022 @ 1:42pm 
The bots on both sides did move out but only a few now & then and they also got insta-death.

I think the way around it is to allow for more routes to move along and multiple flags so they have more reason to move around. The best maps have 6 or 8 flags spread around with free movement allowed. The worst maps have one street or bridge as a bottleneck.

Your map looks really good with the little houses. Can you open it up more and add a couple more flags of neutral color? Even on small maps like CQB sometimes are super fun cause there are many routes around to mix up the bots and gives the player approach options.
BlueJay2568  [author] 31 Jul, 2022 @ 1:24pm 
Yeah that's kind of how the in game editor seems to work. I've done just about everything I can to fix it, except for maybe avoidance boxes. The pathfinding works but bots seem to just want to defend the points instead. I'll have to try out some more solutions I guess.
Huitzilopochtli 28 Jul, 2022 @ 4:38am 
town looks very nice but the bots are in two blobs at their flags so it means insta-death for the player to move out cause 50 enemy bots are waiting there in a clump. I can throw a grenade into them but I die a second or two later at most.
{[𝐒𝐒]} Wehrmacht Spyro 10 Jul, 2022 @ 1:31am 
france
Amon 7 Jul, 2022 @ 9:45am 
use more bots
malev マレフ 6 Jul, 2022 @ 5:52pm 
Hot but the bots seem to stay at their default flags not fighting for the middle one or did I configure something wrong
Titanus 3 Jul, 2022 @ 5:19pm 
Noice
Amon 2 Jul, 2022 @ 8:39pm 
cool thx
BlueJay2568  [author] 2 Jul, 2022 @ 6:37pm 
30-40 is what I would run it on
Amon 2 Jul, 2022 @ 4:13pm 
how many bots do you recommend?
Amon 2 Jul, 2022 @ 3:34pm 
very nice
Tritonics 2 Jul, 2022 @ 1:38pm 
Spicy
monkey mc moo 2 Jul, 2022 @ 12:43pm 
cool
wot920 2 Jul, 2022 @ 12:24pm 
Hot