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why don't you set more respawn point
As for the rest, I'm assuming it's a work in progress. In it's current state it holds nothing for me to want to play it repeatedly. 100% understand wanting to avoid the "run and cap flags frenzy" that plagues some maps but this minimalist setup just seems excessive for this size of map.
I wanna see more of these on ravenfield
2. I had vehicles initially, which is why nothing has coliders. but im adding vehicles, thus itl remain that way.
3. its open on purpose, that way you focus on the combat at long range etc without huge repetative cqc objectives.