Stellaris

Stellaris

Plants VS Zombies Armies
19 Comments
MewMew  [author] 11 Feb, 2023 @ 4:08pm 
Yes, there is a max limit to the amount of tags you can have which is 10. The tags for this mod are final now.
卡尔文迪斯梅特 9 Feb, 2023 @ 6:02pm 
Is the problem solved now?
MewMew  [author] 2 Dec, 2022 @ 3:38pm 
Stellaris Launcher is giving me issues when I try to upload it. Not sure when or how I can fix this given I tried the other methods to get it to work.
卡尔文迪斯梅特 1 Dec, 2022 @ 4:27am 
Now is 3.6
Could you update it?
MewMew  [author] 16 Nov, 2022 @ 5:33pm 
Quick update, so the launcher is being a little strange atm and not letting me upload anything so it might be awhile before it's fixed.
MewMew  [author] 10 Nov, 2022 @ 1:57pm 
Nothing has changed with the mod and the 3.5 update when I checked. I'll look into it when I have time.
卡尔文迪斯梅特 10 Nov, 2022 @ 7:34am 
uh
Would you have time to update now?
MewMew  [author] 11 Oct, 2022 @ 9:59pm 
Okay, I'll take a look at the sometime later.
卡尔文迪斯梅特 11 Oct, 2022 @ 7:20pm 
My mean is that the description about origin is code.Such as pvza-plants-origin-tooltip .
Then buildings and more
MewMew  [author] 11 Oct, 2022 @ 11:04am 
Mod description
Over 39+ Units from the Plants V.S Zombies games
Examples of units for Plants
Blover
Peashooter
Doomshroom
Kernel Corn
Cob Cannon
Jalapeno
Potato Mine
Chomper
Puffshroom
Pumpkin
Wall-Nut
Tall-Nut
And many more....

Content
Plants V.S Zombies Buildings
Adapted lore to fit an Stellaris context
Custom Army Icons for both factions
Custom Resources
Hidden Unit System (Meet the criteria = get the units)
Main Menu Music
Invasion system that allow you to spawn in PVE content!
[/list] [/h1]

-Origins
Plants
Zombies


Possibly future content
More Garden Warfare content
Plants V.S Zombies 2(Maybe, most plants and zombies are reskins so I would have to come up with something different)
卡尔文迪斯梅特 11 Oct, 2022 @ 9:08am 
About this mod .......
A lot of the text description is code, can you write it out?
MewMew  [author] 28 Sep, 2022 @ 1:53pm 
I'll add a origin tag eventually.
卡尔文迪斯梅特 27 Sep, 2022 @ 11:38pm 
Buildings, Events,
Origin
卡尔文迪斯梅特 27 Sep, 2022 @ 9:50pm 
text Comments
please
MewMew  [author] 26 Sep, 2022 @ 4:04pm 
Mod works fine, at least that I can tell. No need for a version # update.
MewMew  [author] 15 Sep, 2022 @ 2:49pm 
Hello everyone, just wanted to give a heads up on the next thing I'm working on in regards to this mod. Next update with allow zombies and plants with unique graphics to be produced on certain planet types. For an example, Arid will have wild western themed plants and zombies. They will also be exclusive to arid planet types. What's in the mod right now will be shifted to be only available on continental worlds. The update will also have Planetary Diversity compatibility. No ETA at the moment.

Also another side project I'm working on will bring some other factions from another Paradox game into Stellaris. One of the factions from that game is a group of honorbound knights ;3
卡尔文迪斯梅特 12 Sep, 2022 @ 5:52am 
annotation
MewMew  [author] 5 Jul, 2022 @ 12:36am 
:steamthumbsup:
OldEnt 4 Jul, 2022 @ 6:38pm 
This mod now has support of Universal Resource Patch .