Arma 3
Greenback Mountain (SP/COOP 14)
39 Comments
radokub 1 Jan, 2020 @ 6:26am 
Would like to add photo from mission...
varus 26 Sep, 2018 @ 7:08pm 
That was a really fantastic challenge! I love it so much. Thank you for your engagement.

(LOL - Google translator believes "engagement" means in his first translation "betrothal")
Alwarren  [author] 15 Oct, 2017 @ 1:13am 
Not sure what you mean? Is the task not working?
CZERNOBYL10[PL] 14 Oct, 2017 @ 8:22pm 
Dlaczego nie zalicza wysadzenia sprzętu łączności?
☠ Bushy ☠ 18 Jul, 2017 @ 6:12am 
ahh cool man thankx, I will check it out now :happyjeff:
Alwarren  [author] 18 Jul, 2017 @ 3:04am 
There, I knew it. Updated for CUP Units and Weapons.
Alwarren  [author] 18 Jul, 2017 @ 2:59am 
Hm, I am quite sure I updated this to CUP a while ago, but I might not have uploaded it. I'll check
☠ Bushy ☠ 17 Jul, 2017 @ 10:56pm 
damn so this mission is not up to date with CUP and SW, I've been on the hunt for a stealthy mission, bad luck to me I guess.
Alwarren  [author] 19 Aug, 2016 @ 2:12am 
Ouch, yeah... the mission is old, there wasn't any CUP TP at that time. I guess I should really update it.
CZERNOBYL10[PL] 19 Aug, 2016 @ 12:37am 
Instead @A3MP use @CUP_CORE and @CUP_MAP:NATO:
CZERNOBYL10[PL] 19 Aug, 2016 @ 12:32am 
The error is related to missing files .opx if that fixes the error http://www.armaholic.com/page.php?id=27788
Alwarren  [author] 18 Aug, 2016 @ 1:43am 
I'll have a look. It's a pretty old mission, pre-Eden, so it might suffer from the dreaded "bad link to static object"
CZERNOBYL10[PL] 17 Aug, 2016 @ 10:44pm 
You can not play the mission, and the error pops up information about deleted files. Please check.:NATO:
doveman007 28 Apr, 2016 @ 1:32pm 
Many tried, many died! Great mission, very replayable.
Evans 28 Apr, 2016 @ 1:29pm 
Brilliant and brutal. How I like em
Suchy 3 Mar, 2016 @ 2:05pm 
And we got our asses handed to us.
Mali Robot 3 Mar, 2016 @ 2:01pm 
So hard, enemies were everywhere, need to rethink the strategy. Thumbs up!
Stagwine 3 Mar, 2016 @ 2:00pm 
This was awesome mission. Great setting and plenty of challenge!
McGregor 3 Mar, 2016 @ 1:59pm 
As brutal as I remember it.
treendy 3 Mar, 2016 @ 1:59pm 
Very very good mission, enjoyed this one, thank you : )
デニス 3 Mar, 2016 @ 1:57pm 
Nice mission.
ALIAScartoons 3 Mar, 2016 @ 1:56pm 
Difficult mission. I'm glad i tried it. Looking forward to play it again. Thank you man!
Alwarren  [author] 1 Feb, 2015 @ 8:45am 
Hm, try to check your RPT file, if something is missing, it should show there. You can find it by following the instructions here: https://community.bistudio.com/wiki/Crash_Files
GhostCreations 1 Feb, 2015 @ 6:12am 
All the dlc's listed are activated and when i launch the mission just send me back to the scenarios list, i first tried with the arma 3 map pack, then i disabled it and retried with AiA and it did the same thing
Alwarren  [author] 1 Feb, 2015 @ 2:54am 
Can you be more specific? What doesn't work?
GhostCreations 31 Jan, 2015 @ 7:21pm 
doesnt work i even tried with the allinarma terrain pack
Alwarren  [author] 27 Jan, 2015 @ 9:30am 
Yeah, it should work with both
Valley 27 Jan, 2015 @ 9:07am 
if i have the other map pack (AIA) does it work ?
Alwarren  [author] 20 Nov, 2014 @ 3:12pm 
Haven't considered that yet. I guess I could, I'll think about it.
crazz 20 Nov, 2014 @ 2:02pm 
Can this get an update for RHS?
Alwarren  [author] 20 Jul, 2014 @ 3:22am 
Mission updated with a new multiplayer parameter to chose First Aid system. I highly recommend leaving Psycho's Wounding System on, though, and have a human play the medic.
papy.rabbit.08 20 Jul, 2014 @ 2:09am 
I understand what you say, but for exemple yesterday, first time medic when in a tree and was blocked, and second time I made him surrender by mistake, 2 other time, he got killed. So that's why I prefere the usual way :P
Thanks for responding!
Alwarren  [author] 19 Jul, 2014 @ 5:03pm 
Well if you get hit anyone can get you up, you don't need a medic. If your medic dies, you will not be able to fully heal anymore, butit is that way in Vanilla Arma 3 as well. In other words, the revive script doesn't make it any harder on you if you don't have a medic.

In my later missions, I have an option to disable the revive script, I just looked and it isn't in this one. I might update the mission with a parameter to disable the revive in Multiplayer, but I generally advise against it, since it IMO adds to the experience. Try to keep the medic alive, you would do that without the script too because you can't be fully healed.

I appreciate your comments. In fact, I really wish more people wuld comment. As a mission author, you're more or less clueless as to what people like and dislike. I have two negative votes on the mission, I wish people would have told me what they didn't like-
papy.rabbit.08 19 Jul, 2014 @ 12:48pm 
The problem is as soon you're medic is dead you're totally alone or am I wrong? If you get a bullet in the arm, the rest of the mission is impossible if you don't have a medic anymore :S And without autosaves, it is really complicated in SP, IMO. Otherwise, it really appears great, that the reson why I comment here :)
Alwarren  [author] 19 Jul, 2014 @ 11:38am 
What is the problem with the healing? Everybody should get an option to bring you up again, and medics can heal fully. It's just like in Arma 2.

No autosaves I'm afraid. I suppose I could build some in.
papy.rabbit.08 19 Jul, 2014 @ 9:43am 
Mission appears to be incredible. But only in SP, it is unplayable with that healing system... Medkits get unusable... And another point, is there any autosaves?
Thanks!
Phantom Six 9 Jul, 2014 @ 12:44pm 
So much firefights so much retreat and so much running. I guess overdid the retreats hehe which made it take longer. Nevertheless, it was intense. Troops chasing us down everywhere we run we must be on our feet.
Variable 8 Jul, 2014 @ 10:49am 
Ahh the memories from the great greenback mountain still haunts my dreams... and I love them :) Great mission that keeps you on your toes from start to end.
McGregor 8 Jul, 2014 @ 8:17am 
Ahh good old Chernarus. Very well constructed mission. We had many tense fire fights on our +2hr play through. Not a dull moment!