RimWorld

RimWorld

[1.4] Vanilla Base Generation Expanded
318 Comments
Morcrist 27 Jan @ 6:22am 
This mod doesn't work with Cherry Picker or apparently other mods that restrict technology to say, a medieval level. Bases still generate with solar cells, rooms still generate with powered armor, etc.
Jet 24 Oct, 2024 @ 11:26pm 
hey
corbut2020 9 Oct, 2024 @ 1:03pm 
1.5?
\\,[†],// 27 Aug, 2024 @ 8:08am 
you gonna update this for new version?
PhearedPhantom 14 Aug, 2024 @ 9:14am 
affect*
PhearedPhantom 14 Aug, 2024 @ 9:14am 
does this mod heavily effect loading times
Mitsy 2 Aug, 2024 @ 10:50pm 
o7
VelxraTV 20 Jul, 2024 @ 7:53am 
JessieFeathers 25 May, 2024 @ 4:26pm 
1.5?
gen 18 May, 2024 @ 5:58pm 
o7
Speed Run Event 4 May, 2024 @ 6:55pm 
o7

Thanks for updating to 1.5.
rulz 1 May, 2024 @ 4:03pm 
o7
A7Ranger 27 Apr, 2024 @ 7:43am 
o7
dysaster 19 Apr, 2024 @ 6:32am 
o7
Frosty 17 Apr, 2024 @ 5:44am 
o7
dave 14 Apr, 2024 @ 11:52am 
just search it in the workshop
DICK NUTS 14 Apr, 2024 @ 9:57am 
where? @dave
dave 14 Apr, 2024 @ 4:18am 
there's a official mod that's 1,5
kongkim 14 Apr, 2024 @ 1:25am 
Will you update it to 1.5? :)
LKFAdam 13 Apr, 2024 @ 3:48pm 
o7
YoThePizzazHere 12 Apr, 2024 @ 4:57pm 
o7
MAx0N 12 Apr, 2024 @ 4:16am 
1.5
Casbih 11 Apr, 2024 @ 12:17pm 
o7
dave 11 Apr, 2024 @ 1:11am 
its a different mod under the same name
HippoDrone 10 Apr, 2024 @ 7:42pm 
1.5 update ?
Winter 5 Apr, 2024 @ 3:44pm 
A long-ass ******* time ago
In a town called Kickohipoo
There lived a humble generation mod
Glorious through and through
But yay, there was a red sheep
And he knew just what to do


o7
The2EyedMan 4 Apr, 2024 @ 12:54pm 
o7
Jfluffy 2 Apr, 2024 @ 9:28am 
o7
Bugginho 2 Apr, 2024 @ 8:38am 
o7
Thank you, Kikohi, for your work :krlvlup:
watza 26 Mar, 2024 @ 12:39pm 
Is it CE compatible?(it's a joke)
dave 25 Mar, 2024 @ 10:03am 
so if a base doesn't scale of wealth then it will be fine late game as well
dave 25 Mar, 2024 @ 10:02am 
i have been doing some testing and i think if you have too much wealth then the bases don't spawn the reason why the deserter bases work is probably because they don't scale of wealth so if you have a low wealth colony it should work just fine
dave 24 Mar, 2024 @ 4:59am 
when bases generate they just don't exist for some reason but the deserter bases work just well
Win 5 Mar, 2024 @ 6:59pm 
@Morcrist did you found a solution?
Aulwynd 5 Mar, 2024 @ 9:12am 
so should i use this mode with faction mods at all?
7588 17 Feb, 2024 @ 3:30pm 
some of the other Vanilla expanded factions might have problem generating bases with this one i think
Indomitusnex 4 Feb, 2024 @ 12:48am 
Are there any incompatibilities?
Connie (she/her) 30 Jan, 2024 @ 10:57pm 
By errors, i mean the base itself isn't generating.
Connie (she/her) 30 Jan, 2024 @ 10:56pm 
Getting errors when trying to crack open a VFE:E base.
https://gist.github.com/HugsLibRecordKeeper/5c3f62cba2a30706ed41dd3e594fe3f0
MauseLoch9000 9 Jan, 2024 @ 2:20am 
Are bandit camps affected by this? They always consist of a small block with 4 buildings and sandbags around them, while this mod is installed.
Niska24 26 Dec, 2023 @ 7:30pm 
Yea there are still no power conduits/invisible power conduits on base generation
Morcrist 30 Nov, 2023 @ 4:58pm 
I'm wondering why Cherry Picker doesn't work with this mod. Namely, I'm running a medieval playthru and have turned off turrets, solar panels, etc., but they are STILL generated when I attack a new base.
Essem Shakhnov 29 Nov, 2023 @ 4:59pm 
Was the power conduit bug ever fixed? Bases still generate with no conduits or power sources.
Rips 11 Nov, 2023 @ 12:16am 
@kuukuna I disabled it late game because of the bug mentioned below that might occur with progress renderer, after adding it mid game. And there weren't any errors in the log.
Kuukuna 10 Nov, 2023 @ 11:38pm 
Is this safe to disable mid-game?
kinngrimm 2 Nov, 2023 @ 11:31am 
does this have effects onto the settlements created by the Empire mod?
Евген Мяо 31 Oct, 2023 @ 11:41pm 
Is there any patch for Medieval Overhaul?