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I ask because I'm curious if this mod just ignores that mods version and replaces it, or if for some reason, it would double up on extra stats?
Hidden Potential affects the unit at each new rank
pretty sure RPGO moves most or all stat growth to the point buy thing, so this likely won't do much there.
Can they even lose stats with rank ups? I hope not i have been desperately trying to find a mod that excludes robots and doesnt lose stats on lvlup. even if the growth is only 1 aim point idc
I feel like getting worse sounds so dumb if ur getting promoted
Idk
Whats your opinion about it
completely random.
@Wisdomchicken1
no idea what could cause that. this only modifies the stat growth, which shouldn't be negative to begin with. (and normally soldiers don't have any will growth after squaddie either)
I used additional console commands to rebuild the two soldiers and change their will values, but they were stuck in the status "shaken" infinitely. I had to take a picture of their stats, delete them, then spawn them again and use console commands to give back their previous stats. I think I will try disabling will as a mechanic because I really like using this mod with my others.
NCE is starting stats, Hidden Potential is for rank ups. so they can work together just fine for even more randomness.
didn't even occur to me, but yeah it will. you can exclude the spark class/es if you want tho.
cause this is gonna be cooool
outside of MOCX (which likely are already affected by this), enemies don't have any class growths. Advent Not Created Equally is gonna be your best bet for random enemy stats, but you may need to add modded enemies to its config whitelist (some mods take care of adding themselves, others don't)
@headdy
Can't think of any reason it wouldn't. Class Templates are still Class Templates.
Many thanks :)