Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
She's absolutely broken with 4 trinket mods by using her COM Trinket 10% extra turn, Ancestor lucky frog another 10% extra turn, Vermintide Grimoire 4% Extra turn with 13% extra damage and top of it all with Rotmind blade from hunters treasure mod, each attack basically gives her 3-4 extra turn with 100% crit honestly hilarious.
When equipped with her COM trinket which grants ACC buff on top of 10% chance extra turn and use her Duckfoot gun that hits 3 targets, the game checks for 10% 3 times, which means there's 27.1% chance that at least 1 of those hits gives an extra turn (yes, she can gain MULTIPLE extra turns at once if you're lucky).
However, the code actually gives this effect a 15% chance to trigger, raising the chance of at least 1 extra turn to 38.6%. Effectively, many fights becomes the Privateer shooting about 3-5 times into the crowd killing absolutely everything on the first turn.
BUT WAIT, there's more! Pairing this trinket with the Ancestor's Lucky Frog trinket from Sunward Isle which gives another 10% for extra turn per hit, and this chance increases to almost 50%. As funny as this is, this makes the game very trivial.
The fake killing you hear is the s0 summon mechanic it is a unfortunate side affect for the gold finding and how the bounties are spawned, this has been explained before. Eventually a solution will be found.
The good: awesome pirate theme, fun bounty mechanic, the milkers.
The bad: the "fake" killing everytime she attacks an enemy, missing sounds on dodged attacks, the lack of an indicator on the fire attack.
It's a damn shame she feels incomplete and buggy. Breaks the experience. With some more love, she could be a favorite.
Currently her sprite just looks unnecessarily upscaled compared to every other character.
https://drive.google.com/drive/folders/1n-qPMAr1X1eLgmT9zqswI7He1Yud1-mV?usp=drive_link
Meanwhile her two more 'gimmicky' options - Bounty and Flame damage - don't really fit her playstyle and also inconsistently fail to work. Sometimes the Flame DoT just won't apply, other times it will. I've sometimes applied it and it hasn't worked only for the enemy to suddenly take flame damage 3 turns later - what's a Mark-focused class doing with a DoT anyway?
it works with courtyard plus fine though
It would be lovely if this is ever addressed. Awesome work still.
I added her to my latest game and now whenever I try to load my savefile it crashes mid-load, and it's only this mod what creates this issue as far as I've been able to test.
Some help would be appreciated, seems like a really cool mod.
but i must point out a little bug that the user @VörðrNíðhöggr noticed as well down in the comments: Her camping skills "Oranges" and "Encourage" overlaps on the Survivalist tent for me, making impossible to unlock the 1st....or second, you just...cant unlock any of both
The icon is then consumed and a bounty token drops. Privateer can place another mark to refresh the icons.
And the character herself is a solid fighter, in melee or at range.