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Because right now I don't exactly have a model to fit that role, but I also don't want to just leave it with a mammalian ship as would be the default model.
https://www.dropbox.com/scl/fi/jdfgk4gc0je6piooo6g5h/CIS-Bug-1.png?rlkey=83tdftz6me2rualk8yxh8r6v5&dl=0
https://www.dropbox.com/scl/fi/30tnmj1uy62hjk0rdogp6/CIS-Bug-2.png?rlkey=l7zz3hanmx6ipwa6t3ye8116h&dl=0
Screenshots of what I'm seeing:
https://cdn.discordapp.com/attachments/555821935628517386/1358228126961766452/image.png?ex=67f31404&is=67f1c284&hm=583873d6fd98f346e10f168f8d13746928419c29a179beca8cd65d05d48db682&
https://cdn.discordapp.com/attachments/555821935628517386/1358228240367484999/image.png?ex=67f3141f&is=67f1c29f&hm=d70736f3de600854c118b475adc7d6be38d09a25dd573f9fabc94457cdbbf059&
@Shane
Yea
I am very impressed with the models the EAWX team has put out for Thrawn's Revenge and Fall of the Republic and I have long enjoyed playing both those mods in my spare time. However, part of me doubts that they would grant me permission to use their models for my own projects so I am just going to leave it at that right now.
Hey, I've seen that you're using a scaled up version of the Providence. I assume you're trying to recreate the Dreadnought variant, right?
Folks over at Empire at War Expanded: Fall of the Republic have a nicely modelled one.
https://www.moddb.com/mods/star-wars-thrawns-revenge-iii/images/providence-updates-dreadnought
Ever thought of working with them or asking for permission to use their model?
I have decided to add an optional edict that can be activated by players using this shipset that basically allows for the models that have sat unused in this set to finally see some action.
What do you mean? They are supposed to take the appearance of vulture and hyena droids and are working as intended on my end.
I mean, the Subjugator is used for the model of the juggernaut being the largest ship. The colossus on the other hand does need a more unique model though (obviously using the Providence Dreadnought for a placeholder atm.) and I don't really want to use the Death Star as I want it to be unique for the Empire Ships. Hopefully I can find something in the future that would work better for that case, if not, I can always kit-bash something.
The Separatist shipset how supports 3.5 "Fornax" and I have been busy the past couple of weeks to bring a couple of good improvements here! All military ships and stations have proper weapon locators now built into the models and pretty much everything has multiple proper death sequences (with lots of explosions, burning, and smoke) for when they are destroyed.
Thank you everyone for your continued support of my mods!
The only way I think making a shipset achievement friendly would be to make this shipset as a replace for one of the vanilla shipsets. I don't exactly know the mechanics of doing that however as I have never done that before and I also don't intend on having additional versions of this mod to do that (It would just mean more mods that I would have to maintain and keep updated than what's actually needed).
Redownload the mod (unsub and resub) and see if that works. This is the first time I am hearing of this problem and my mods appear to be working fine for everyone else. It might be the case that Steam goofed up and didn't download the mod correctly.
They are vanilla weapons
Oh, ok then
It is not showing up as a shipset that you can use on the Empire creation screen is that correct? That would be odd if that is happening when no other mods are in use as it works fine for me and other people.
Are you using any mods that are either outdated or significantly modify the ship classes? Usually that is the reason why these ships may not show up on empire creation. If that is not the case could you tell me what other modded shipsets you may be using? (Just so that I can see if there is an overlapping graphical culture or such)