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NSC just put out an update yesterday that changed how the strike cruiser is loaded, I will have to update all my NSC editions (probably this weekend)
The reason it glows so much is because NSC overlays 4 Juggernaut models on top of each other (so that it can have 4 ship sections). I am actually considering get rid of the light meshes for all Juggernauts in the NSC editions for my sets come the next update cycle .
here's this one
That doesn't sound like an issue my mod would be causing
New models will have to wait. As for season 2 of NSC3 I will figure out what needs to happen when it eventually releases. I nonetheless will be updating all my Star Wars sets today since NSC have already updated to 4.0.
For anyone reading what I said previously, never mind about splitting the republic set into two shipsets for Stellaris 4.0. Life has just been way too busy, it will have to wait for 4.1 along with the other stuff I talked about.
I mean, there is still going to be a standard Republic and Separatist shipset which are the ones that currently exist in these mods, and most of the ship models that will be moved to these new sets are ones that are already unable to be used in the roster without the need of that edict that adds the extra sections so those models can be used. And the Republic one the currently exists is basically the aforementioned Grand Army of the Republic shipset.
For the next Stellaris update cycle following the 4.0 update I expect to be putting out a major rework for this shipset, probably adding a-lot of your suggestions. I do have access to many new models that I can use for the Separatists and the main plan is to split this set into multiple factional sets similar to what is coming to the Republic ships next week (where I split the set between the Grand Army of the Republic and the Pre-Clone War Republic Judicial Forces). With this plan I will be adding many sub factional shipsets to this mod such as the Trade Federation and Banking Clan.
Which models specifically have this issue?
Not really a bug per-say but it's more of how each weapon slot has been tied to a model's locator, I guess I can have a look at changing the positioning of the locators.
I'd like to report a bug(?) concerning the Providence Dreadnaught's "Coverage Bow" having asymmetrical M slots. All 4 are on one side as opposed 2-per.
Honestly never thought there would be an issue here but I guess I'll take a look. Never would have noticed this would be a thing since I never really play hive minds to begin with.
The latest NSC update did add hanger sections to the titan so that isn't an issue, the thing is that only one ship model can be used for the titan class so if I were to add the ships you had previously mentioned my plan would be to make the Lucrehulk Battleship the titan, drop the Providence Dreadnought to the dreadnought class while also adding the Recusant Dreadnought there as well. And then I would drop the standard Providence down to battleship where the is room for one more model that can be used alongside the Supply Ship and Bulwark that is already there. Though if I were to do anything like this I would want to avoid reusing the same models so I still need to either find or get permission to use models for such ships or do an extensive kitbash for the models I do have access to.
If I could get access to models, for sure
Also for NSC specifically, I have added an additional variant of the Recusant destroyer (a model of the scout variant) as a battlecruiser appearance.
providence class the model looks old"
Then source and provide the mod author with a better one. If you aren't going to put any effort into helping make the mod better or provide constructive criticism, don't comment just to complain.
Yea... Sorry... I don't really intend to do legacy versions of my sets mainly due to not wanting to deal with tens of different versions of a single mod. And I also don't exactly have backups of older versions of these sets either.