Solasta: Crown of the Magister

Solasta: Crown of the Magister

Against the Cult: An Eiru Adventure
410 Comments
pbalfe  [author] 17 Jul @ 2:08am 
@Vingthor91: One of the main reasons why I decided to do this as my first campaign. I even put in a homage to the Delian Tomb
Vingthor91 16 Jul @ 2:12pm 
Matt Colville would be proud, i'm gonna play it just cause he mention it, and i know you made it amazing.
NachoJones1 12 Jun @ 2:57pm 
still one of my favorites.
pbalfe  [author] 12 Jun @ 5:39am 
@El Jefe - probably not! My very first adventure created 3 or 4 years ago now - so there may be some 'quirks'
El Jefe 5 Jun @ 2:10pm 
Fun adventure so far. One thing I found is the Cloak of Protection sells for 55 gold at the vendors. Is this intended?
pbalfe  [author] 9 May @ 5:24am 
Hey there - thanks very much for the kind words. This was my first attempt at designing anything. I was happy with it but think I improved my design with the subsequent campaigns. Hope you give them a chance too.
Insufferable Smartypants 9 May @ 3:07am 
Hey, Pbalfe - I just wanted to say thanks. This is my first of the Eiru adventures, I've been at it for most of the day, and it's clearly one of the better ones I've played. Looking forward to the others.
Celebrindal 2 Jan @ 8:10pm 
Found Dorian, he's in the house to the north. Now we just need to figure out what to do with the gems.
pbalfe  [author] 20 Dec, 2024 @ 5:55am 
Hi @Celebrindal: Can you let me know the name of thee quest and I will check
Celebrindal 18 Dec, 2024 @ 9:07pm 
I can't for the life of me find Dorian to turn in the hag quest. Where is he again? Thanks.
bane_howlingmoon 8 Nov, 2024 @ 2:10pm 
Thanks
pbalfe  [author] 8 Nov, 2024 @ 10:17am 
OK - you may bee able to find out their fate in the Temple of the Reptile God. Best of luck!
bane_howlingmoon 7 Nov, 2024 @ 12:31pm 
There is also a room in the Inn of wheat something that I can't open and I have a lot of keys and it still won't open (the room is on the left side 1st (middle) corridor on the 1st floor.
bane_howlingmoon 7 Nov, 2024 @ 12:27pm 
I finished the temple of Eiru and have to go see the druid to get to the location of the Temple of the Reptile god, everything else is done (all the investigations are done as well as the other secondary quest)
pbalfe  [author] 7 Nov, 2024 @ 9:29am 
@bane_howlingmoon: where are you in the campaign?
bane_howlingmoon 6 Nov, 2024 @ 12:35pm 
Hello! I can't find the Carpenter twins!! any help is appreciated! Thanks!!
pbalfe  [author] 5 Nov, 2024 @ 2:55am 
Sorry I didn't get to you earlier but glad you got it sorted out!
charles_watkins 4 Nov, 2024 @ 1:22pm 
Figured it out. Passed on the secret door and got all four undeads. It was part of a trap.
charles_watkins 4 Nov, 2024 @ 10:17am 
Need some help with the Brood. I have characters on first two plates and enter next room. There is a secret door with two undeads and two more are out of sight. After killing two undeads and stepping on third plate, a door opens but there is nothing inside. While exploring, my character gets locked in there with no way out. Can't find the other two undeads (or ghost) and can't open the remaining door.
pbalfe  [author] 29 Oct, 2024 @ 5:09am 
Thanks for letting me know! Not sure how that happened to be honest
icarium_jag 28 Oct, 2024 @ 10:11am 
Ok, managed to find him now. Don’t know if I just missed him the first time around or if he was there at all.
Anyway, before talking to the blacksmith at all my character commented the missing daughter to the ranger in the forest even though I didn’t have the quest, that seems to be a minor inconsistency only.

The campaign seems to be great, thank you for your work!
pbalfe  [author] 27 Oct, 2024 @ 1:33pm 
@icarium - that is very strange! I'll see if I can replicate that - but the blacksmith should be at the exit to the very first inn.
icarium_jag 27 Oct, 2024 @ 10:28am 
I may have run into a glitch in the very beginning of the campaign. After clearing the starting town inn cellar from spiders and getting the free room, I found some goblin tracks outside and headed to the woods. There I met a ranger and my character commented on being on a quest to find blacksmith's daughter. The problem is, I never got any quest or information concerning the missing daughter. In fact I've never seen the blacksmith either. I came back to town but wasn't able to find any quest giver. I found the blacksmith's house, but it doesn't have an active door for entering, neither is there any blacksmith around the house either. I even loaded an earlier save (before going to the forest) but no 'blacksmith's daughter' quest is available anywhere in starting town.
pbalfe  [author] 21 Oct, 2024 @ 4:59am 
@andrewoid: My latest, and last campaign is the Gaping Maw. Hundreds of hours in design and I think probably the best and most mature one I have done. Spent a year designing and play testing it and I think it is a good one to end on.
Andrewoid 20 Oct, 2024 @ 11:29am 
This is a beautiful mod. Not many other words for it than that. I finished "Depths of Darkness" and did not know how pbalfe was going to outdo that mod, but outdone it was! The sheer scale of interactivity with NPCs is shocking.

I honestly am finding the Eiru Adventures to be more compelling than the vanilla Solasta campaigns, and all of these are free!!

The homage to Matt Colville's Delian Tomb was a chef's kiss from me as well.

Pbalfe, you should get paid for doing this lol.

5 stars and I am excited to play the next Eiru installment.
Barden 23 May, 2024 @ 3:39pm 
I just completed "Depths of Darkness" (which was very well done) and ended at level 5. I thought "Against the Cult" was next (starting at 5th or 6th level), but I was apparently mistaken.
Chindian 21 May, 2024 @ 1:39pm 
This is an amazing campaign. Ton of stuff to do and little things to interact with that make the world feel alive. I am genuinely shocked by how good this is. Hats off to you!
gonzo.gygax 10 May, 2024 @ 11:36am 
You done good, I'm still playing this one, now level 5 and getting exciting...wow for a very first this is extremely impressive, hope you make more, I will prolly rerun this one on ironman mode later
pbalfe  [author] 10 May, 2024 @ 9:27am 
@gonzo.gygax: Thanks very much, Means a lot considering this was not only my first Solasta campaign - but the first time I ever designed any sort of game. I bit off more than I can chew - but was very impressed with the power of the engine.
Working on a mega dungeon at the moment and I hope to release it this year.
gonzo.gygax 9 May, 2024 @ 12:23am 
My compliments, I have only played a few hours of this but already it stands out against the rest: great atmosphere, balanced gear, challenging and exciting, atmospheric compact maps without long loading times, the list goes on: excellent NPC dialogue and loads of extra's like books with descriptions of the world, attention to detail. I recommend this big-time. Take my Steam Points :)
pbalfe  [author] 15 Feb, 2024 @ 10:36am 
Thanks for the feedback @JoeNobodyTV . Very much aprpeciated!
pbalfe  [author] 15 Feb, 2024 @ 10:35am 
@jbehnken : Ye\ah - it is a tough battle. I had it balanced for a kitted out level 10 party. Your rogue just triggered the activation that was meant after the battle. This was written well before NPCs were able to join the party so I am afraid you will get no help from them!
Really appreciate the kind feedback.
JoeNobodyTV 14 Feb, 2024 @ 4:40pm 
@pbalfe Just got done playing this and had a blast. It was tough, but that made finishing it all the better :) Looking at the workshop and seeing people had adapted old modules was part of what made me pull the trigger on buying Solasta. Good job.

@jbehnken - That's funny, my party was Paladin/Druid/Rogue/Warlock. It was a fight for sure. I just got lucky after replaying a few handfuls of times. I think the druids are there to wrap up the story, so I wouldn't rely so much on them.
jbehnken 12 Feb, 2024 @ 10:40am 
First of, wow. Best campaign ever! Wonderful job through and through. Real attention to continuity and a beautiful job paying homage to old school modules. Thank you!!!
So - I'm on the last battle - and suffering a whole lot. Playing Fighter/Druid/Rogue/Warlock party. All 10th level. Out of desperation, I turned my rogue invisible and ran him all the way to the back. Opened the door and voila - Druids and Elves all over the place! A rescue party!! No such luck. They all just stood around doing nothing, which was sad. Did I miss something or simply jump the gun on bringing them to the game?
pbalfe  [author] 29 Dec, 2023 @ 1:18am 
Thanks very much @Refinersfire. My very first campaign I wrote, they very first of anything I designed. Its rough around the edges - but seemed to get a good response!
Refinersfire 26 Dec, 2023 @ 4:14pm 
This is absolutely fantastic! I've been very underwelmed with the campaign in the original game, but this is excellent! Finally a sense of crawling, doing what the engine is good at and fantastic old scholl story telling. Very cool!
pbalfe  [author] 23 Dec, 2023 @ 3:05am 
@QuestionsAbound - this is a new one for me. I'll have to test multiplayer and see what is going on! Are you sure everyone has the same set up and running the same version etc?
Pebuak 21 Dec, 2023 @ 11:58am 
Baile Foraise: When playing in multiplayer some of the houses won't let me go into them. I click on the doors and it takes me to a screen saying what house it is, but when I click any key to continue like it says I get sent back to the main map where I was in town. I have tried unsubbing and resubbing on both mine and the person playing with me in case there was a mismatch in versions and have even tried reinstalling the game. Once or twice it has worked like intended, but eventually it stops working again and we can't load into the buildings again. In single player when I load up the save it works fine though.
pbalfe  [author] 2 Dec, 2023 @ 11:01am 
Nothing else you need there. It a side part of that level. Story wise - he is a hired necromancer working with the cult. I have UB mod already. If you use discord you could send it to me over that?
Cam2J 1 Dec, 2023 @ 4:32pm 
I will have to figure out how to send you a save - but you might need Unfinished Business Mod to make it work, no?
Cam2J 1 Dec, 2023 @ 4:31pm 
Thanks for checking, pbalfe! I am still unsure if there is something more beyond the mad necromancer? In the room past the necromancer I don't see a chest, but there is an armor rack with a nice loot drop (Brightwall sheild...). Is that what you mean?

There is still the glowing yellow ring in the middle of the floor, right in front of what looks like a throne of some kind. Not sure what the ring does. I figured out that if I pause the game, then move each character to the center (some of them will occupy the same spot), then I can fit 6 characters (plus my Steel Defender summon) into the center of the ring. But nothing happens.
pbalfe  [author] 24 Nov, 2023 @ 2:39am 
OK so checked it out. You've done everything you need there. Machine will drop stalactites and kill zombies. Only thing after that is to look the chest. I will add in an activator to remove the villagers at a later time - but you have completed that bit.
pbalfe  [author] 23 Nov, 2023 @ 10:34am 
@Cam2J - let me check that out this evening and I will get back to you in a day or so once I can recreate it. If you have a save you could send me it would be great!
pbalfe  [author] 23 Nov, 2023 @ 10:33am 
Hi there @tovon: You can reach level 3 by doing side quests. But you are not facing level 5 characters in the tomb. They are CR 3 appropriate. A bit of scoping out and tactics will work well. Try to get a surprise round and use resources you have.
Cam2J 21 Nov, 2023 @ 3:33pm 
Hi pbalfe, any chance you might know what's happening with the problem I mentioned? It sounds like ResumeMan is in the same spot. In the Necromancer's Lair I was able to get through to the room with the glowing circle and the nice loot drop, but then nothing...
torvon 18 Nov, 2023 @ 6:15am 
Hey. So I'm level 2 and I'm in the goblin tomb fighting level 5 characters. What am I doing wrong? Even if you max roll healthpoints on your barbarian and roll your dex save you are one shot by the shaman level 5 lightning bolt.
pbalfe  [author] 18 Nov, 2023 @ 2:59am 
What doors are you referring to?
ResumeMan 8 Nov, 2023 @ 10:20pm 
I think I'm almost done, but I seem to be in the same boat as Cam2J.

I've cleared everything up to the two locked doors next to each other. I'm *sure* that at some point they were open but I wasn't ready to go on, and I left and they closed. Now I can't figure out how to open them.

Is it related to that machine by the Necromancers? It doesn't seem to do anything.

What's the trick in getting those doors to open? I am also running a 6-man party with UB. Thanks
razzymccat 30 Oct, 2023 @ 8:02am 
@pbalfe. You are right! i was just impatient. Just finished the game! Amazing adventure!
There seems to be a small bug with the woman who is a cult member who lives right next to the market square, when you have evidence that she is in the cult and go to confront her the convo goes: We know you are in the cult. and she answers; guess its time for you to die then! or something like that, but instead of a battle starting, it just goes back to before talking to her, and you can keep doing that again and again. i solved it by sneaking into her backroom and stealing her things, then she became hostile (and a man with a beard)

Also i transferred my team to your second cult adventure, and i kept most of my gear, but lost my lightbringer longsword in the transfer for some reason. any idea why?
Cam2J 24 Oct, 2023 @ 11:35pm 
So I got to the Necromancer's Lair on the lower levels and killed them. I activated the machine (which dropped stalactites on some zombies, I think). But then nothing happens. I can see what looks like a throne in the next room and the nice loot drop, but nothing happens when I stand in the glowing circle. And the 2 crazy villagers STILL say they will leave WHEN I kill the necromancer. Is this a bug?

Is the mechanism next to the necromancers supposed to do something other than drop the stalactites? Shouldn't killing the necros send the locals home? What does the glowing ring in the next room do?

PLEASE tell me that this isn't a problem with the 4-person party transporters... if it is, isn't there a way to change that into a standard exit/door/portal, so those of us using Unfinished Business mod can use them?


Thanks!!