Cortex Command

Cortex Command

ZombBot - They Hunger (outdated)
93 Comments
HydraBlast 7 Aug, 2023 @ 12:23pm 
Metal Arms: GITS fans are the real ones that know whats up.
pepitos 18 Apr, 2021 @ 1:38pm 
+dragz4life there is already tho
And yeah they just stand there...
assistant Frost, Science team 13 Jan, 2020 @ 2:52pm 
man i wish this still update
TheMelonMan 24 Jul, 2019 @ 11:14am 
operator and ticker arent there
†๖ۣۜKrampus† 22 May, 2019 @ 5:25pm 
doesnt work anymore they just stand there
Woejak 7 Nov, 2018 @ 9:39pm 
can you bois make skeleton actors have jetpacks and take a couple bullets?
dragz4life 18 Sep, 2018 @ 8:04am 
please make a map where it is a zombie defense thx (scenario if you can)
barrack 19 May, 2018 @ 5:42pm 
this is hell when u try fight these things ahah:steamsad:
tunabunamann 12 May, 2018 @ 9:36pm 
Is this dead?
JSgamer11 23 Apr, 2018 @ 4:30pm 
if only the necrons resurrected like these
zobie999 28 Mar, 2018 @ 2:13pm 
sometimes mods will not show up because you have to reintall the game or delete all your mods and get it agen
Faiz 20 Mar, 2018 @ 10:23pm 
It doesn't show up on my game for some reason, I have FD's Gun Pack
Dark 21 Feb, 2018 @ 12:51pm 
Heavily reminds me of the zombie bots from metal arms. The sounds, mechanics, design and even their kind of standing up by reconstructing... I love it.

That being said, the metal arms factions and characters would fit greatly to this game.
Just imagine waging a defensive war with the druids against the mil bot army. :O

This would be amazing. Any modders out here?
SquidSalsa 8 Feb, 2018 @ 3:52am 
why wont these heaps of scrap and wires stay dead! nice mod
HonkFather 4 Feb, 2018 @ 3:30pm 
Dude, you just reminded me of Metal Arms. Immediate five! Though you should have the AI mine without diggers
Dominique901 12 Sep, 2017 @ 7:26pm 
They look like the monster from virus
Mok 26 May, 2017 @ 10:34am 
Oh
Not your mod
Mok 26 May, 2017 @ 10:33am 
Update please?
Anomaly 23 Apr, 2017 @ 4:12pm 
I am not missing 'AddToGroup = Tools'. Checked myself.
Pepperoni 25 Feb, 2017 @ 1:57am 
It's because you're missing 'AddToGroup = Tools' on the claws.
Anomaly 3 Jan, 2017 @ 1:23pm 
It seems to be possible. If you've ever heard of The Order, that faction, with the knights and everything, they close in with their melee weapons and use them, the AI. So I'm thinking that it would be possible to have the AI ZombieBots to do the same.
Sekevi  [author] 3 Jan, 2017 @ 12:57pm 
That might be on the games end, but I'll look into it
Anomaly 1 Jan, 2017 @ 6:07pm 
Note: It's not a problem of the claws not working, they work fine. AI controlled Grunts/Drones don't use their claws against enemies at all.
Anomaly 1 Jan, 2017 @ 6:04pm 
Well, if they're either dropped in without any weapons, or disarmed, they just stand around as long as they see an enemy. They don't close the distance and they don't take a swing if you're in range.
Sekevi  [author] 1 Jan, 2017 @ 5:35pm 
They cant be holding anything to attack using melee, attack the same way you would with any other weapon. If this doesn't work tell me more about the problem.
Anomaly 1 Jan, 2017 @ 5:16pm 
This mod is great. The only problem I see is that the Grunt and Drone AIs don't seem to know how to attack with their claws.
Sekevi  [author] 29 Dec, 2016 @ 9:16am 
I've released a new weapon pack that goes great with ZombBot.
The link is at the bottom of the description.
Madgamer98 28 Dec, 2016 @ 2:51pm 
no problem
Sekevi  [author] 28 Dec, 2016 @ 1:06pm 
Thanks Madgamer, thats what I've been needing to fix this mod
Madgamer98 26 Dec, 2016 @ 8:37pm 
http://www.media fire.com/file/tdoacxn36n 9w16m/Loadouts.ini sorry about the spaces but steam appearently doesn't like the link haha
Madgamer98 26 Dec, 2016 @ 8:22pm 
{LINK REMOVED} Here its a fixed loadout file so that it doesn't crash if you pick them as a faction the reason is due to the rivet turret being a acrab while the loadout file was calling a ahuman. :)
Sekevi  [author] 24 Dec, 2016 @ 10:28am 
You can blow up their remains after killing one, tons of bombs usually work for me!
naru 22 Dec, 2016 @ 12:04pm 
So any way to stop them from reviving? REEEEEEEALLY annoying and outright impossible if they are constantly coming.
sgtpockets 22 Nov, 2016 @ 6:12pm 
To the guy who dosnt know how to get this working, either it hasnt downloaded or you have too many other mods.
Nyx (She/Her) 4 Sep, 2016 @ 1:26pm 
I wonder how laggy a battle vs these and the fungus zombie faction(name is hard to spell) would b.
Horst Homburger 25 Apr, 2016 @ 3:22pm 
this mod is freakin crazy because they come back together after you kill it. It's a big pain in the butt when fighting then.
:steamhappy:
GlitchyRobot 21 Apr, 2016 @ 11:26pm 
Guy's let me clear this up of what these are originally from. These are the living Scrap Bots from a game called Metal Arms: Glitch in the System.
Samw1tch 7 Nov, 2015 @ 8:50am 
how does this start up???? i have subscribed, but it doesnt want to load. Halp!:steamsad:
Neurotrauma 21 Oct, 2015 @ 7:20pm 
@oz Aco doesn't crash for me. then again, I do keep crashing randomly, but that was happening before I got aco working.
puliechka 22 Sep, 2015 @ 11:14am 
These look very much like Necrons from Warhammer 40000.
NordicLycan 7 Aug, 2015 @ 8:50am 
CLEAR! *Shocks* *Puts more electricity in CLEAR! *Shocks* Im sorry but there's nothing I could do.
radiriz 5 Aug, 2015 @ 10:20pm 
I want some one to revive this mod ; - ;
Game of Ur 15 May, 2015 @ 11:02pm 
My second favourite faction. It crashes. :(. My first favourite faction is the Aco Delta Covenant which has crashes just by using the units, this crashes when you set your team to zombbots, crashes 90% of the time when you set the enemies team to zombbots.
xenomega101 30 Apr, 2015 @ 12:41pm 
good zombots but can you add a weapon that turns enemy rbots dummy and techon etc to your team also make them work for campgin and serios :]
Sekevi  [author] 28 Apr, 2015 @ 1:30pm 
Would anyone like me to build a Brain Dead mode that will add a better zombie survival meaning and that could include ZombBots? It would take a while but I'll do it.
Sekevi  [author] 16 Apr, 2015 @ 2:06pm 
It would, but for now just use grunts to rip through the walls. Best way to do this is ordering a group of three grunts to dig to the same spot after you dug them a little trench so they don't lose their grip.
Kirron 16 Apr, 2015 @ 7:56am 
shame, would be awsome if it could.
Sekevi  [author] 15 Apr, 2015 @ 3:12pm 
No it can not.
Kirron 9 Apr, 2015 @ 12:06pm 
Can the Elite cut through concrete like it is shown doing to the landing craft?
ChaoSquid (quickliem böi) 20 Jan, 2015 @ 12:22pm 
Shad66, I have the same problem. I selected them as my main faction and it crashed immediately. I bought one "More specifically, a grunt" and it was fine.