tModLoader

tModLoader

Spy's Infinite Consumables
65 Comments
Lukisito123 15 Jun @ 9:07am 
It works!! thanks!!
Spiky  [author] 15 Jun @ 3:26am 
@DogTongue @Lukisito123 Those issues should be fixed in SPIC v4.0.0.5.

Hoewever, Midas Prime will now duplicate coins if Infinite Currency is enabled, and I can't do much about it unless I add extremely specific rules for specific mods, and I don't want to do this.
Spiky  [author] 15 Jun @ 2:17am 
Thanks for the info, I'll look into it as well
DogTongue 14 Jun @ 10:14pm 
Found a bug using this mod with the weapon "Midas Prime" from the Calamity mod, attempting to use the right click function doesn't work, points the gun in a weird direction and hides the armour in the vanity slots. The weirdest part is that it isn't tied to any configs: even disabling every feature in the config settings doesn't prevent the bug. I'd assume this bug also applies to the "Crackshot Colt" from the same mod since they function almost identically but I haven't tested that
Spiky  [author] 14 Jun @ 4:22pm 
No problem
Thanks for the log! I knew you would not be able to post the entire file, but just the error part is and the mod it's linked to is enough for me.
I'll look into it
Lukisito123 14 Jun @ 4:19pm 
Sorry if i was not responding, my wifi
Lukisito123 14 Jun @ 4:16pm 
I cant send you the entire error log, but i have a hint, it is something for Spirit Reforged, "JElly Candle" heres a part

Este error fue causado por la clase "SPIC.Default.Infinities.Placeable".
System.Collections.Generic.KeyNotFoundException: The given key '5814' was not present in the dictionary.
at SpiritReforged.Content.Ocean.Items.JellyCandle.JellyCandle.SetDefaults() in SpiritReforged\Content\Ocean\Items\JellyCandle\JellyCandle.cs:line 12
at Terraria.ModLoader.Core.GlobalLoaderUtils`2.SetDefaultsBeforeLookupsAreBuilt(TEntity entity, TGlobal[] entityGlobals, Action`1 setModEntityDefaults, InstantiationTime[]& instTimes) in tModLoader\Terraria\ModLoader\Core\GlobalLoaderUtils.cs:line 84
Spiky  [author] 14 Jun @ 4:15pm 
@Lukisito123 did you manage to make it work ?
Spiky  [author] 14 Jun @ 3:49pm 
Could you send the end of the `client.log` file (located in the `tModLoader-Logs` folder in your tModLoader install directory) ?

Just to make sure, does SPIC loads fine when it's the only mod enabled 
Lukisito123 14 Jun @ 3:45pm 
Other mods like Better Inventory and Spikys Lib has no problem, this is the only one
Spiky  [author] 14 Jun @ 3:43pm 
Nothing's wrong with your tML/Terraria version.
Does it still fail if you launch the game with only SPIC and Spiky's Lib ?
Lukisito123 14 Jun @ 3:40pm 
TmodLoader v2025.4.3.0
Terraria 1.4.4.9
Something is wrong, aint?
Im sure the mod is up to date, i subscribed and unsubscribed so many times
Spiky  [author] 14 Jun @ 3:32pm 
That's strange.... Are you sure the mod is up to date ?
The latest version (v4.0.0.4) was build with tML 2025.1, so if something went wrong, it should say this and not 2024.4.5
Lukisito123 14 Jun @ 3:02pm 
wait thats one year ago, YOU UNDERSTAND WHAT I MEAN RIGHT?
Lukisito123 14 Jun @ 3:01pm 
I cant use the mod, requires TmodLoader 2024.4.5 or something like that
Spiky  [author] 14 Jun @ 2:17pm 
What do you mean by "outdated"?
Lukisito123 14 Jun @ 12:53pm 
I think its outdated...
Spiky  [author] 9 Jan @ 4:05am 
It's not a bug but it's not something I can prevent either, as this would mean disabling crafting or the infnity itself. It's also the case for Grab Bags and Shops.

It's because those Infinities create items directly, without an entity in between.
To stop duplication, all I do is prevent those entities (Block, Projectlie, Wall, ...) from dropping items, but I can't do this here.

The best I could do would be to disable those Infinities when "Prevent Item Duplications" is Enabled but I would not be satisfied with this.
mmhudec 6 Jan @ 12:37pm 
Coin crafting may be a small bug as well, since you can craft 999 coins then use those inf "materials" to make inf coins.
Spiky  [author] 4 Jan @ 1:57am 
Thanks for repporting, I'll look into it.
mmhudec 2 Jan @ 12:24pm 
Hey, I might've found a bug for infinite coins. If you place enough coins to reach the height limit and start placing coins to the side, once it hits the ground all the falling coins turn into actual coins instead of fake placed. If it make it easier, what I mean is the stack explodes coins when the coins hit the ground.
Ventoms 24 Nov, 2024 @ 9:50am 
Your newest patch did it! I crafted several items and nothing seems out of the ordinary for the moment. Great work! :steamthumbsup:
Spiky  [author] 22 Nov, 2024 @ 1:44pm 
I think it because those items a currenty not counted toward the infinities. I will release a fix soon (most likely next week, maybe even this week-end)
Ventoms 21 Nov, 2024 @ 3:18pm 
Hey, the infinite material doesn't work when i craft things from the storage manager of Quality of Terraria
Spiky  [author] 18 Jun, 2024 @ 10:33pm 
It should be compatible with every mod as long as they don't do something crazy with consumed items.
I've done some quick testing with Calamity and it seemed fine.
Tony Stork 18 Jun, 2024 @ 4:43pm 
Is it compatible with calamity?
DJ Korean 7 May, 2024 @ 8:48pm 
, it was kind of delayed to auto update thank you. ill run it again and see if there are any problems
Spiky  [author] 7 May, 2024 @ 11:02am 
are you on v 3.1.1. 2 ?
I noticed this after publishing the .1 and published the .2 to fix it (I was building with a dev version of SkiysLib...)
DJ Korean 7 May, 2024 @ 4:31am 
imgur [imgur.com]
DJ Korean 7 May, 2024 @ 4:29am 
trying to send you a friend request to show you the next bug but the link is not working for me
Spiky  [author] 6 May, 2024 @ 11:22pm 
It should be live now (v3.1.1.2)
DJ Korean 6 May, 2024 @ 5:43pm 
Not sure if this is because its not playing nice with other mods but thought it would be best to send it right away
DJ Korean 6 May, 2024 @ 5:31pm 
Another issue, {LINK REMOVED}
DJ Korean 6 May, 2024 @ 6:20am 
Thank you! im sorry i was like super vague, i was tired and i just wrote this in like when i was half asleep
Spiky  [author] 5 May, 2024 @ 2:52pm 
Thank for the picture! I found were this is comming from and how to fix it.
I will update the mod in a few days once I've done some testing.
rust 5 May, 2024 @ 10:24am 
it works if i disable magic storage. that sounds annoying to fix. ill give whatever log you may need
rust 5 May, 2024 @ 10:19am 
its broken for me too imgur [i.imgur.com]
Spiky  [author] 5 May, 2024 @ 5:06am 
This is wierd... I've tried it on my laptop and it works just fine
What is your exact tML version (v2024.X.X.X), SPIC version and Spiky's lib version ?
N4CHO 4 May, 2024 @ 7:49pm 
I've tried downloading the mod but it didn't even let me play it. It gave me an error about it being made for an old tML version. I think DJ Korean had the same problem
Spiky  [author] 4 May, 2024 @ 4:41am 
What do you mean by "hit the workshop"exactly ?
Is tML stuck on the download page, does it crash while loading, or is it something else?
DJ Korean 3 May, 2024 @ 5:00am 
The newest update (tmodloader 3.3.2) seemed to break this mod once your Lib hit the workshop, idk why i was using it just fine yesterday
emmajeanjoy 5 Jan, 2024 @ 10:35am 
about the help nvm it was a diferent md i was using. this mod is great! i would highly recomend lol
Dr. Gregory House 18 Nov, 2023 @ 7:40am 
“Guys it’s QoL trust me”
AstralGull 11 Oct, 2023 @ 8:53am 
Restoring configs to default fixed the issue, dunno what was wrong but it's fine now. :)
AstralGull 11 Oct, 2023 @ 8:45am 
The game crashes when I try to expand the "items" group config while in the main menu, happens even when this is the only enabled mod. When doing the same thing while in a world, the game doesn't crash, but the cursor becomes invisible, making it very hard to change any values.
Spiky  [author] 25 Aug, 2023 @ 2:07pm 
I dont see any reason SPIC could cause this issue (there is not client<->server exchange) and I have no clue why this is the only mod doing it.

One possible explaination (if you used "Host and Play") is that a process on your PC uses port 7777 (the default Terraria port) when you create the server and prevents you from connecting.
This happened to me before and lasted a day ortwo if I remember correctly (I use an Asus TUF laptop).
You can see openned ports in the Ressources monitor -> Network -> TCP Connections -> Local port.

If you run into this issue again, could you turn on "Show Server Console" when hosting (with only SPIC if possible) and return both client and server logs (located at "C:\Program Files (x86)\Steam\steamapps\common\tModLoader\tModLoader-Logs") ?
BallsRoyce♿ 25 Aug, 2023 @ 9:43am 
This might sound really weird but only yesterday I was using the mod just fine in multiplayer and today I tried to host a world and couldn't get past the Server Found message though the mod works perfectly in singleplayer.
I also unloaded every single mod and tested each one of them and it worked but as soon as I enabled this mod I couldn't host anymore.
Anyone got any Idea why this might be and how I could resolve this issue?
Spiky  [author] 15 Jun, 2023 @ 6:15am 
I think it is linked to customs. I tested it after seeing your message and adding custom requirements for only 4 potions made my FPS drop from 144 to 100.
Will fix this and try to improve performances in general (especially with magic storage) with the 1.4.4 port.
krypiix 14 Jun, 2023 @ 9:52pm 
Ah, I see. Thank you. For the question, I could not replicate the lag anymore today. Perhaps it was my PC having a bad day. I apologize.
Spiky  [author] 14 Jun, 2023 @ 12:29am 
You can still set the requirement of a group to 1 item. At the far right of the line, you should see arrows saying "Change to Items" and "Change to Disable". Use this to change between stacks (the default for potions) and items.

If a boss summon is not used directly but thrown or used in a wierd ways, it mays not be considers consumable and the mod won't word (this is the case for the guide Voudoo Doll). I'm affraid there not much I can do in that case.

Could you tell me what mods you are using so I can look into the lag issue and the boss summon s / items ?