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Hoewever, Midas Prime will now duplicate coins if Infinite Currency is enabled, and I can't do much about it unless I add extremely specific rules for specific mods, and I don't want to do this.
Thanks for the log! I knew you would not be able to post the entire file, but just the error part is and the mod it's linked to is enough for me.
I'll look into it
Este error fue causado por la clase "SPIC.Default.Infinities.Placeable".
System.Collections.Generic.KeyNotFoundException: The given key '5814' was not present in the dictionary.
at SpiritReforged.Content.Ocean.Items.JellyCandle.JellyCandle.SetDefaults() in SpiritReforged\Content\Ocean\Items\JellyCandle\JellyCandle.cs:line 12
at Terraria.ModLoader.Core.GlobalLoaderUtils`2.SetDefaultsBeforeLookupsAreBuilt(TEntity entity, TGlobal[] entityGlobals, Action`1 setModEntityDefaults, InstantiationTime[]& instTimes) in tModLoader\Terraria\ModLoader\Core\GlobalLoaderUtils.cs:line 84
Just to make sure, does SPIC loads fine when it's the only mod enabled
Does it still fail if you launch the game with only SPIC and Spiky's Lib ?
Terraria 1.4.4.9
Something is wrong, aint?
Im sure the mod is up to date, i subscribed and unsubscribed so many times
The latest version (v4.0.0.4) was build with tML 2025.1, so if something went wrong, it should say this and not 2024.4.5
It's because those Infinities create items directly, without an entity in between.
To stop duplication, all I do is prevent those entities (Block, Projectlie, Wall, ...) from dropping items, but I can't do this here.
The best I could do would be to disable those Infinities when "Prevent Item Duplications" is Enabled but I would not be satisfied with this.
I've done some quick testing with Calamity and it seemed fine.
I noticed this after publishing the .1 and published the .2 to fix it (I was building with a dev version of SkiysLib...)
I will update the mod in a few days once I've done some testing.
What is your exact tML version (v2024.X.X.X), SPIC version and Spiky's lib version ?
Is tML stuck on the download page, does it crash while loading, or is it something else?
One possible explaination (if you used "Host and Play") is that a process on your PC uses port 7777 (the default Terraria port) when you create the server and prevents you from connecting.
This happened to me before and lasted a day ortwo if I remember correctly (I use an Asus TUF laptop).
You can see openned ports in the Ressources monitor -> Network -> TCP Connections -> Local port.
If you run into this issue again, could you turn on "Show Server Console" when hosting (with only SPIC if possible) and return both client and server logs (located at "C:\Program Files (x86)\Steam\steamapps\common\tModLoader\tModLoader-Logs") ?
I also unloaded every single mod and tested each one of them and it worked but as soon as I enabled this mod I couldn't host anymore.
Anyone got any Idea why this might be and how I could resolve this issue?
Will fix this and try to improve performances in general (especially with magic storage) with the 1.4.4 port.
If a boss summon is not used directly but thrown or used in a wierd ways, it mays not be considers consumable and the mod won't word (this is the case for the guide Voudoo Doll). I'm affraid there not much I can do in that case.
Could you tell me what mods you are using so I can look into the lag issue and the boss summon s / items ?