Barotrauma

Barotrauma

N.C.D Iracundia {FUNCTIONAL AGAIN}
28 Comments
Saren 26 Mar, 2023 @ 4:02am 
Extending the ladder an inch fixes it @Soft Head
Zentradi 26 Mar, 2023 @ 3:49am 
i noticed is really hard to get out balest tank near the reactor i got stuck and had to close the door to start walking can't imagine the bots on this
Saren 19 Feb, 2023 @ 5:07am 
Yep, though i ended fixed it myself and have made a personal version to incorporate changes for the mod neurotrauma.
spooky <3  [author] 19 Feb, 2023 @ 3:20am 
Hi, I just checked in the sub editor and tested everything and it all seems to work, do you have all the required EK mods installed and enabled?
Saren 14 Feb, 2023 @ 8:05pm 
Reactor is not connected to any power input, ship cannot function.
tattoo 9 Sep, 2022 @ 7:32am 
看起来挺厉害的
Seethiur 20 Jul, 2022 @ 10:46am 
It's fixed. Thank you for the service even if you didn't find the issue.
spooky <3  [author] 18 Jul, 2022 @ 11:59pm 
I have not managed to figure out the issue yet, it may be a problem with the EK Dockyard mod itself and not our sub, i'll give it another check today though
Seethiur 18 Jul, 2022 @ 11:50pm 
Do you know what the issue was yet?
Seethiur 17 Jul, 2022 @ 7:11am 
The thing is /sprite/EK_Dockyard/ExteriorDoors2
spooky <3  [author] 17 Jul, 2022 @ 6:57am 
i see, i'll take a look when i next launch up barotrauma, thanks for the comment :)
Seethiur 17 Jul, 2022 @ 6:53am 
I click on the preview image and it shows a long error message and the console comes up yelling about the EK dockyard Extended door.
spooky <3  [author] 17 Jul, 2022 @ 6:52am 
Hi, could you explain what you mean?
Seethiur 17 Jul, 2022 @ 6:43am 
Hey why is the preview image just shat itself?
Twit  [author] 16 Jul, 2022 @ 1:56pm 
Are you sure you have the required EK mods installed and enabled?
maslana300 16 Jul, 2022 @ 1:41pm 
The sub respawns wichout a floor in beetwen the rear balast and the engine room, after that the whole ship just drowns
Twit  [author] 14 Jul, 2022 @ 2:21pm 
Yep, it completely annihilates whatever is below, all 4 railguns shoot at once with a slight delay.
budgetcommander 14 Jul, 2022 @ 1:29pm 
I'm assuming the AT bay is meant to be used by positioning yourself above a target and raining hell down?
spooky <3  [author] 13 Jul, 2022 @ 6:56pm 
sure thing zach! i must've forgotten to link the medical fabricator to a cabinet
Zach 13 Jul, 2022 @ 3:43pm 
Could you also link both of the fabricators to a large cabinet? This would make fabricating items much more convenient
spooky <3  [author] 13 Jul, 2022 @ 10:01am 
i see, i'll implement a system where they can only be fired if the cover is open
MIRROR 13 Jul, 2022 @ 9:58am 
well i was on our server, i went to curiously test the railguns and didnt notice that they fire all them automatically and that there was a cover, this ended up flooding the ship and making the crew screaming at me "WHAT DID YOU DO!?" and they "fired" me
spooky <3  [author] 13 Jul, 2022 @ 9:47am 
Hi ExileMachine, can i ask why you'd want a version without the railguns? it's the main weapon/feature of the sub :)
MIRROR 13 Jul, 2022 @ 9:43am 
just make a version without railguns
MIRROR 13 Jul, 2022 @ 9:42am 
my team fired me after i tested out the railguns, its all your fucking fault
spooky <3  [author] 10 Jul, 2022 @ 7:22am 
good shout sayouri in black, i'll get that done later today :)
𝓦𝓲𝔃𝔃 10 Jul, 2022 @ 7:00am 
Maybe link one or multiple shelves to the fabricator/deconstructor?
Cogs 9 Jul, 2022 @ 12:41pm 
My lord in christ, that is in deed a thumbnail.