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Also, I've found that for 6-character parties using teleporters, pausing & moving each character individually onto the pad will work. Does that not even work for the teleporter in this mod - ie you simply can't use 6-character party no matter what?
Just out of curiosity why is that most of the portals work fine with 6 person and then there's the one that doesn't. This isn't the only mod I found that with. Just so happened that i downloaded two that night and both of them broke about 2+ hours in.
Anyhow, good work :)
Yes it seems like my mod isnt great with bigger party mod
There are 3 ways to deal with it that i can think of
The objective is to run through the trapped area one by one through almost like a maze. you could sit there and disarm them if you really want but thats more time consuming. you could also run through and tank them all they are pretty weak.
Killed "Glick" the bullette but it didn't drop any key. Got 4 Gudren's Cell Keys from the 4 orc grimblades in front of the door but when I try to open the door it just says door can't be opened. Tried putting one key on each character and all 4 on my main character. I'm using UB.
Can't progress, and can't back track because the's no exit available where I came in the keep through the sewers.
If it didn't work go in and out of the cave from multiple angles because it's a map trigger and should work with minimum effort
They do not match, You need to find/kill GlassStaff to get the final note needed to progress. The note you have tells you how to progress
I dont quite understand the question.
The campaign has been finished for some time now
I think if you do all the side quests and everything you should be around lvl 9-10 at the end
At lvl 8 it probably is tough but the goal of the fight was to utilize CC and focus down.
If its still too difficult adjust dice modifiers tbh it wasnt a balanced encounter (and ive nerfed it a few times lol) so adjust as needed
With that said ive beaten the whole campaign on Cata before publishing and nerfing the game
Check the Bullet corpse it has the statue
@warfaced, im not sure if thats something i can fix. maybe if all players arnt together it might not load? but thats speculation
as silly as it is make sure the character holding the note opens the door, sometimes i notice that it has to be the main person carrying key items.
@joga1st appreciate teh kind words XD i get a lot of complaints and fixes that need to be done lol
I had somehow accidentally sold my thieves' tools. The door at the end of the sewer requires them to open it.
There is no map transfer to travel back to previous areas. I loaded an older save and the swamp outside does not let you backtrack either.
The only reason why this didn't lock my game is that with the Unfinished Business mod I was able to spawn in a new set of thieves' tools.
My fault I lost the tools, but this situation wouldn't have happened if the player were allowed to backtrack.
Fully understand but in most of the base maps the bad guys are expecting you, and we have such easy ways to ambush the enemies but when it happens to us 2-3 times we get mad :P
Fully understand the criticism but thinking on your feet and getting caught in an unprepared encounter to me is just dnd
I'm glad you toughed it up to the end though, hopefully it brought you some joy XD
This 100% is my campaign, built for myself first and foremost but i fully understand not everyone has my masochistic attitude
(I've beaten it on Cataclysm pre nerfs lol)
thanks for the reply.
specifically my issues were around the sudden spawning in of most combatants.
it nullified the entire stealth mechanic because you would move into the trigger range and they just appear on top of you ready to go, and you're surrounded.
there was no way to employ tactics, care or caution.. it was just ambush after ambush of deadly encounters and the boss creatures were bags of hitpoints that hit very hard.
If you put all the boss fights in tiny rooms where i cant prepare or sometimes evade their AOE or move away or be tactical then the fight is just 'rocket tag' and whoever goes first wins
ALSO! found a bug way around your one boss where your players are supposed to step on plates to separate the party to make it a really really one sided boss fight in the end... you can just have someone with misty step zip over the top each time after the other 3 get through... i assume it wasn't intended. just thought you might want to know :)