Kenshi
The Bastion Rebuild
26 Comments
Gevurah 5 Feb @ 12:26am 
Hey, I've been thinking it would be neat if you could turn the cannibal bounties in to the Hunters as well as the major factions. It's a shorter trip than the UC and makes sense that this guild would want their enemies for themselves. Would you consider revamping the tower in the Cannibal Hunters' base to something like a shek police tower?
victor1957 24 Dec, 2024 @ 10:07am 
Well done! All builders in Kenshi take this modder as an example. Everything is perfectly level, it's a pleasure to look at!
Jäger  [author] 11 Jan, 2024 @ 11:01am 
@cunk aint dead I am honored if want to included this in your mod. Please do so.
crunk aint dead 11 Jan, 2024 @ 9:13am 
Hey I was curious if i could include this in my architecture overhaul mod. I combined Cities Rebalanced with Vanilla Architecture plus and overhauled most locations in the game, this would fit perfectly in the mod~
PlayaCharacter 13 Aug, 2023 @ 1:00am 
I have had this mod installed for a while, but only just now had a reason to visit the area where it's located. I'm not having any of the problems others are, and I just wanted to say it looks fantastic. For something that only uses vanilla assets, you can't really ask for anything better. Great work Jager, I hope you make more like this in the future.
timmercado1975 2 Apr, 2023 @ 3:31pm 
Hmm, this might be due to a mod I'm using, "Reduce stones and some other foliage". It states that it alters worldspace as well as removing stones and boulders, which are probably why I have floating things in my game, and not having to do with your mod, I'm sorry. However, I'm still perplexed about the L-house inside the bar thing... That could't be the mod I just mentioned. Any other ideas? Also, if I find out that the mod above is what did cause trouble, I'll come back here and report that.
timmercado1975 2 Apr, 2023 @ 3:20pm 
Unfortunately I have to 3rd this. I have NOT seen whether it's in the Bastion, but I HAVE seen it at World's End. I had a single L house inside the snail house bar that is closest to the entry gate that kept me from entering either. Also, there were at least 6 windmills that were floating around in the sky near and above the mountains that cradle that town. I am only posting this here, in the wrong mod, because it's quite similar to what I'm reading in the comments here. The only mod I can think of that I have installed that MAYBE alters world space like this is Living World. I've left a question on that mod's page to the Author asking if he changed these locations. However, with the floating windmills thing, it seems like he'd have had to alter the heightmap, which I dont think is the case (I tried a height map mod from the Nexus, same issue... removed that mod, imported, same issue). If it helps, I can submit further bug testing or my load order sorted modlist on Discord?
LazyestSloth 19 Oct, 2022 @ 3:11am 
So, I have the vanilla remastered - factions and the settlement mod of the ~same name, these are the only mods that could conflict in my mod list and neither states any changes to the bastion or the cannibal hunters...
LazyestSloth 19 Oct, 2022 @ 3:04am 
Same as Richard here, tried disabeling the mod but it doesn't change anything
Jäger  [author] 17 Oct, 2022 @ 9:48am 
If I understand you correctly, you're saying you have both vanilla buildings and the new placement of the buildings from this mod in your play-through. This mod removes the original buildings and replaces them. I suspect you have another mod that does something to this area, intentionally or unintentionally, which causes the duplication. Please check you mod list at let me know which one(s) you find/suspect conflict with this one. Please also identify the location of the suspected mods and this mod in your load order. Thanks.
RichardPorker 16 Oct, 2022 @ 3:16pm 
I have problems with the mod when visiting the place it is on top of the vanilla construction and the npc and those from outside cannot enter through the two constructions, the replacement of your mod does not come out if both are not maintained :steamthumbsdown:
3286331785 31 Aug, 2022 @ 6:12pm 
厉害了老铁
Jäger  [author] 14 Aug, 2022 @ 2:02pm 
Machicolations!!!!!!!
Alfred Atheling 14 Aug, 2022 @ 5:53am 
Now this, as Shadaversity would say, is a PROPER castle!
Asur 10 Aug, 2022 @ 6:56pm 
Jäger, thanks bro!
Jäger  [author] 10 Aug, 2022 @ 8:32am 
Sure. I'd be honored.
Asur 9 Aug, 2022 @ 3:29pm 
Hi! I am the developer of the Second Life of Kenshi mod, can I include your mods in my modpack?
We were kings 26 Jul, 2022 @ 11:09am 
Sweet mod, thanks. I always hated bastion, looks like a lazy player base rather than a vanilla town.
Mr. Anonymous 15 Jul, 2022 @ 1:41am 
Very nice work!
JukkaTibbs 12 Jul, 2022 @ 9:28pm 
Well done. This is a sweet rebuild, I'm gonna have to go look at what it's like to make wall/platforms for my own bases too.
Jäger  [author] 10 Jul, 2022 @ 2:48pm 
@ Gevurah - Thanks for the feedback. I forgot to fix the bughouse with the terrain clipping through the floor and I raised it with this update. This also gave the turret placements on the roof more clearance to shoot over the wall so I added two turrets there. I am tentative about placing wall turrets on the top level as they could damage the gate as they shoot at any mob just outside the gate.

As for the wind turbine, I don't recall it placed on the cement slab exactly. I may have had to adjust the X,Y,Z planes to "float" it just above the floor to give it the appearance it is sitting there. I had some navmesh issues with the slabs at one point. I had to delete and replace three slabs, then regenerate the navmesh to fix it. I haven't had any problems since then, but let me know if you run across this.
Gevurah 10 Jul, 2022 @ 10:06am 
Three things I noticed, if you'd like input:
- There is a graphical bug with the terrain inside the bughouse. You might be able to fix it by raising it just a smidge.
- The wall with the stairs leading to it would be a good place for a harpoon.
- Your placement of the turbine is cool! I like that you were able to place a structure on the artificial pavement.
Jäger  [author] 10 Jul, 2022 @ 6:45am 
@ 野獸先輩的紅茶 - I don't know yet. I don't use either of these mods, but I will check when I have more time to check compatibility.
Jäger  [author] 10 Jul, 2022 @ 6:41am 
@ Gevurah - Yes, setting the walls Roll to 90 or -90 lays the wall level on it's side, but you'll also need to set the Yaw and Pitch as well.
yourbaba 10 Jul, 2022 @ 3:15am 
Is it compatible with living world or UWE?
Gevurah 10 Jul, 2022 @ 1:35am 
So those concrete pavements are just horizontal walls, and you can walk on them just fine? That's really cool.