Total War: WARHAMMER III

Total War: WARHAMMER III

Just a Smidge - Slightly More Allied Recruitment Slots
30 Comments
RV_770 1 Jul @ 2:33am 
Awesome !! :steamthumbsup:
Rob  [author] 30 Jun @ 12:19pm 
Updated for 6.2.1!
RV_770 30 Jun @ 2:11am 
Thanks mate, can't wait to start this Mod. looks Awesome :steamhappy:
Rob  [author] 29 Jun @ 3:11pm 
Hey! I'll give this an update tomorrow :)

Should apply to both, as it's just the one value for both I believe!
RV_770 29 Jun @ 12:57pm 
One question, does this increase the Slots just for player or the AI as well ?
RV_770 29 Jun @ 12:56pm 
Plz Update the Mod for 6.2 :wt_snail_ready:
Rob  [author] 18 Dec, 2024 @ 8:19am 
Updated for 6.0.1!
Rob  [author] 26 Nov, 2024 @ 1:32am 
Updated for 5.3.1!
Rob  [author] 3 May, 2024 @ 11:44am 
Updated for 5.0.1!
Rob  [author] 26 Feb, 2024 @ 12:16pm 
Updated for 4.2.0!
Rob  [author] 27 Nov, 2023 @ 1:10pm 
Updated for 4.1.1!
Rob  [author] 1 Sep, 2023 @ 11:39am 
Updated for 4.0.1!
BroYouGotThis 4 Aug, 2023 @ 7:47pm 
Thank you for this, I think 6 is perfect for a balanced approach
donovan74 29 Apr, 2023 @ 8:13am 
ok thanks.
Rob  [author] 29 Apr, 2023 @ 7:49am 
It should work for the AI as well!
donovan74 26 Apr, 2023 @ 6:41pm 
Hello, does this mod work for the human player only, or does it work for the A.I. too?
Rob  [author] 13 Apr, 2023 @ 11:13am 
Updated to 3.0.0!
Rob  [author] 20 Oct, 2022 @ 12:49pm 
Updated to 2.2.0!
Rob  [author] 6 Sep, 2022 @ 9:47am 
Updated to 2.1.0!
Rob  [author] 23 Aug, 2022 @ 10:02am 
Updated to 2.0.0!
NINA rojozangre 12 Jul, 2022 @ 5:50pm 
Thank you @Rob The data to change the name of the files was what I was missing for the temporary method to work... And well, wait for CA to correct the error..

Other times Thank You Very Much :)
Rob  [author] 12 Jul, 2022 @ 12:54am 
The best solution would be waiting for a patch; I can't recommend moving the mods though, as that has caused issues over at the modding den before. The mods will not be automatically updated anymore and you may have to rename them for them to show up in the CA mod manager.

Whatever you do—make a note, a reminder, please —make sure you delete the mods from /data/ when the patch comes out, or when you stop playing.
NINA rojozangre 11 Jul, 2022 @ 6:37pm 
Folks, Thanks... @Storeslem @Ran @Reece @Mortarch of Blood
I'll try to see if the method works.

Thanks for the info... :)
Ciaphas Cain 10 Jul, 2022 @ 2:39pm 
(deleted prev message as I was distracted)

@Reece

I wouldn't be advising that to people who you're not sure is or is not a modder...doing so could mess a lot of things up if not done properly and if you don't know what you're doing exactly.
For a start, you would need to do that each and every time mods updated.

I would advise anyone having such problems to use as little mods as possible. So only enabling mods for the campaign you're playing, ie Slaanesh, instead of having 146 mods that gives everyone something. And although some mods may look pretty cool etc, if you're having issues then it's best to just wait until CA sorts it out.

Also maybe upgrading some of your hardware could ease the problems you're having a little.
Reece 10 Jul, 2022 @ 1:37pm 
@NINA rojozangre
~146 but you can merge mods.
Theres a bug right now where mods are causing major fps issues.

To fix it go into your workshop folder, search ".pack", and drag everything that shows up into your "data" folder where TWWH3 is installed. This is the current fix until CA does it.
Ran 10 Jul, 2022 @ 1:13pm 
@NINA rojozangre I use 140 mods without any trouble but since the last hotfix there is a bug that kills the framerate
Storeslem 10 Jul, 2022 @ 1:07pm 
@NINA rojozangre CA is aware of the amount of mods creating low frame rates, CA_yuey_Ninja said it yesterday that the team i looking into it
Woizer 10 Jul, 2022 @ 11:55am 
4 is good but 6 is better
NINA rojozangre 10 Jul, 2022 @ 11:04am 
Hello, a few questions...
- Do you know how many MODs can be activated in the game? 🔴

This is because as I subscribe and activate the Mods, the FPS of the game drops considerably, from 70 FPS to 14, 10 FPS. EJ: if I activate 10 Mods the FPS reaches 40 from then on, if I activate more Mods the FPS drops to 14 (this happens with any type of mod - battle, units, graphics, UI, etc...) this is seen in custom battles or in the campaign when you enter a battle.

- Do you know the reason why this happens or is there a problem with the game or is there a specific order in which the MODs are organized according to their category within the workshop? 🔴

Greetings :)
Merchant of menace 10 Jul, 2022 @ 10:28am 
Perfect!