Project Zomboid

Project Zomboid

Skill Limiter
95 Comments
Arthealys 18 Apr @ 2:26pm 
Ok thx
Max  [author] 18 Apr @ 4:11am 
You're free to use the mod for servers. You're not allowed to reupload the mod to the workshop or other hosting platforms.
Arthealys 18 Apr @ 3:42am 
Hi did u mods is free to use in a server or did we need to ask you the permision to use it ? Thx in advance for your Answer, your mod is awsome !
Max  [author] 11 Jan @ 8:47am 
I'll have a peek this week! :)
S4ro 11 Jan @ 8:22am 
yes, you need to add 2 new folder where the media folder is, just add common and 42 and inside 42 put the media folder and the related stuff, just check another mod how is done
Max  [author] 11 Jan @ 4:44am 
Did it actually break in B42?
S4ro 10 Jan @ 11:03pm 
@Max, yea would be nice, i don't know really but maybe you just need to update the folder order :)
Max  [author] 21 Dec, 2024 @ 7:10am 
If it requires an update for B42, I'll update it, aye! :)
Cinquieme 21 Dec, 2024 @ 4:22am 
Hello ! Will it be updated for the B42 version ? I will love it !
Cinquieme 27 Oct, 2024 @ 9:24am 
It's okay, thanks ! Since my post, I managed to understand very well your mod and it is truly awesome for a roleplay server like mine !
Max  [author] 27 Oct, 2024 @ 9:22am 
Basically, it makes it so you have an upper limit to the level of specific skills, based on your character traits and profession.
Cinquieme 26 Oct, 2024 @ 7:48am 
Hello, your mod interest me a lot and I'm sorry to tell you that but...

I tried to understand how it really work (while playing to help me understand it, of course) for a week and can't figure it out.

Is it possible for you to give me a few minutes of your time to explain the mechanics with the default settings and the crafting skills, please ?

I will be so thankful !
Max  [author] 21 Oct, 2024 @ 5:24pm 
The mod *should* take into account dynamic traits, yeah. So that might be the problem you're running into.
Codex 21 Oct, 2024 @ 2:58pm 
Hi Max! appreciate the reply.

I think I figured out the problem - SOTO adds some +1 dynamic traits when further into proficiency (crusher, carpenter, etc.) which i believe 'raises' the skill cap as if we had started with that extra point, so I'll be testing a -1 in the settings shortly - but if you could confirm that's the case, it would also be great lol.

For the example bonus string ID's, those are just for setting bonuses/negatives for individual skills, correct? Thank you!
Max  [author] 21 Oct, 2024 @ 10:45am 
@Codex, the custom settings are for bonuses, not for skill caps.

Bonuses add to the tier, acting as if the user had additional initial levels equal to the bonus.

Bonuses may also be negative, if you want to balance it out like that.

The example (0, non-effective) bonus string is:

"metalwelding:0;mechanics:0;plantscavenging:0"

You can find ids over at https://projectzomboid.com/modding/zombie/characters/skills/PerkFactory.Perks.html
Max  [author] 21 Oct, 2024 @ 10:43am 
@TechSpartan, as per the above, I don't allow repackaging / redistributing of my mods. If it's a private/unlisted modpack that will *not* be further distributed outside of your server, and proper credit is provided, it should be alright though.
Codex 20 Oct, 2024 @ 2:26pm 
So I have custom settings set (0:7, 1:8, 2:9, 3:10) but it seems I'm able to reach past the cap of 7. Hosted server is running SOTO and MoreTraits - does this mod need to be loaded after them?
filipeiroar 20 Aug, 2024 @ 10:40am 
Hello, I'm now making a wanted server, if it's possible to use this mod, but with some differences, I can send a friend request
Dreamy_Abyss 14 Aug, 2024 @ 3:16pm 
Hello Max,

I hope you're doing well! I'm currently putting together a modpack for a Project Zomboid server called "Infected Chronicles," which is focused on creating a unique and immersive experience for our community through rp! (if anyone is interested reach out to me via messages). Your mod would be a perfect fit for the atmosphere we're aiming to build. I'd like to ask for your permission to include it in our modpack. Of course, full credit will be given to you, and I'll be sure to follow any guidelines you have. Thank you for considering my request!

Best regards,
Techspartan
Max  [author] 7 Aug, 2024 @ 2:10pm 
(Continuing this on Discord)
JUNKWOLF 6 Aug, 2024 @ 12:33pm 
Hello, we encountered a major incompatibility with our custom occupations mod. Would it be possible to get in touch with you?
Max  [author] 15 Jul, 2024 @ 8:23am 
It should work for most custom skills, last I recall.
Fatecheater 14 Jul, 2024 @ 9:53pm 
Cool. This is actually what the devs said they would do in Build 42. Will this mod work for custom skill added by other mods? Like Music skill from Lifestyle: Hobbies?
Sansho 7 Dec, 2023 @ 4:25am 
It would be great if it would be possible to specify this option for each skill. Add also the possibility to make your own book that could unlock another level after reading it. If a skill is limited to level 4, after reading the book it can go up to level 6, etc. up to max 10.
Fedozzz 27 Nov, 2023 @ 10:21am 
Does anyone know a mod "Skill unlimiter"? Like аllowing you to lvlup skills higher than 10th. I want to install a couple of mods, like automatic turrets, but I think that such buildings should require more than 10 levels of welding and electronics. Maybe 23+:lunar2019grinningpig:
Sansho 19 Nov, 2023 @ 5:26am 
I've already figured it out.
Sansho 18 Nov, 2023 @ 12:21pm 
How exactly does the sandbox settings work? Isn't it possible to add something like displaying what level of skill you will have as a result?
Max  [author] 29 Oct, 2023 @ 6:30pm 
You can change the tier levels through sandbox settings! :)
Solid 29 Oct, 2023 @ 3:37pm 
Or if there was an option to change the tier levels?

Example

Tier 1 | 0 levels added | level 5 skill cap
Tier 2 | 2 level added | Level 7 skill cap
Tier 3 | 3 levels added | Level 9 skill cap
Tier 4 | 4 or more levels added | Level 10 skill
Solid 29 Oct, 2023 @ 3:34pm 
I want it to be more difficult to reach max tier With dynamic traits. The harden survivors are reaching tier 4 with ease. A 5th tier option would dramatically reduce the ability to have multiple "crafts" in that tier
Max  [author] 27 Oct, 2023 @ 6:22am 
Skills add up together for the tier calculation.
Angeplay 26 Oct, 2023 @ 11:36am 
Hello, how does it works when you take multiple traits for the same skill? Like if you take first aider and former scout will it be tier 2 or 3 in first aid skill?
Also as said before, a visual feedback would be very nice.
Max  [author] 26 Oct, 2023 @ 7:20am 
Could you elaborate on why you need a 5th tier? You can customise the existing 4 tiers.
Solid 25 Oct, 2023 @ 7:18pm 
Please add a 5th Tier
Max  [author] 29 Sep, 2023 @ 10:10am 
No. There's no persistent changes made to anything. Once the Skill Limiter is removed, characters will no longer be limited (and will be able to max out all skills). If you add the Skill Limiter to an ongoing save, existing characters will (upon logging in) be limited and have their skills levelled down.
NarcisSally 💙💛 29 Sep, 2023 @ 2:07am 
But existing characters will be limited and only new one will be unlimited or?
Max  [author] 28 Sep, 2023 @ 12:50pm 
It should be perfectly safe! It doesn't store anything, nor does it make any persistent changes to the world's save file.
NarcisSally 💙💛 28 Sep, 2023 @ 12:26pm 
Is it safe to remove this mod midgame? Or it will broke something?
Max  [author] 14 Aug, 2023 @ 1:02pm 
Thanks for the kind words, and the offer! Your praise really is enough, don't worry about the coffee :D
HerioJohnX 14 Aug, 2023 @ 8:20am 
Thank you so much! Just want to let you know my 40+ player server is using this mod,
and we love it! If you need some motivation (such as a cup of coffee), let me know!
Max  [author] 21 Jun, 2023 @ 12:16pm 
I'll see if I can implement both! :)
HerioJohnX 20 Jun, 2023 @ 9:36am 
Hey, thanks for making this mod, this is a definitely game changer for multiplayer,
since I hate people can able to reach level 10 of every skill.

Only two feature I wish for this mod:

- visual feedback (using red color to symbolize the skill cap in the skill panel)

- player should unable to get any experience after they hit the cap

(right now they are still able to gain experience and reach the next level even they have reached the cap,
although the skill level will bounce back due to this mod,
player will still feel discouraged if they expect the skill have been level up)

Keep up the awesome work! You are the key of bringing PZ MP to the next level!
Max  [author] 2 May, 2023 @ 5:15am 
@catchfree1225

Ah, nvm, I understand what you mean. The popup halo.

I'll add it to my future TODO!
Max  [author] 2 May, 2023 @ 5:14am 
The mod already simulates this by taking into account any skills and jobs that add initial levels. So if you enforce specialisation, and simply edit the limits through the sandbox settings, it'll act like you want it to.
Cinquieme 1 May, 2023 @ 2:32pm 
I would to like to limit every player in terms of role play. For example, if a character is a professional carpenter and an amateur mechanic, and a second character is a professionnal tailor and an amateur metalworker.

I would like to limit the carpentry level at 10 (because it's his job) and the mechanic level at 3 for the first character. For the second character, I would like to limit the tailor level at 10 (because it's his job) and the metalworker level at 3.

And I would to do things like that for every player on my server - maximum 32 characters. Do you think something like that is possible ?

I hope my explanation is clear enough. Thanks a lot !
Max  [author] 1 May, 2023 @ 10:36am 
@Cinquieme

Could you elaborate?

@catchfree1225

I'm not entirely sure what you mean?
catchfree1225 30 Apr, 2023 @ 12:15am 
@Max May you make the skill capping halo text translatable? tks
Cinquieme 29 Apr, 2023 @ 6:00pm 
Hello ! Nice mod, really but I would like to know something : do you think it could be possible (for you) to add the same thing as your mod but for each player ?
I explain myself : I rent a RP dedicated server and I would like to add limitations for each player related to their occupation.

Let me know your opinion on it :)
Max  [author] 31 Mar, 2023 @ 10:59am 
This mod did/does not touch any experience multipliers.
calce***** 31 Mar, 2023 @ 9:49am 
Hi Max! I have a question. On an online server we used the mod last year and it worked very well. Is it possible that he modified the experience multipliers according to profession and perks before? Now we notice the level cap, but the multipliers are still vanilla.