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[Ref EE96B4CB] Duplicate stacktrace. see ref for original"
I just had to restart and take the mod away.
The only other solution was to plantcut the entire zone before building.
Just trying to give some feedback, i ended up installing 2 other mods just to replant the gau-trees and the anima. Those were my main concerns.
Thank you for the love in the mod. Ill take a look on it later on to see if things evolved.
That could solve the issue of the massive hardcore item creating while you are building.
Thanks for the mod tho ! :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2586765823
I have the greatest respect for your modding skills, as they are far superior to mine.
I am starting to see the 'bug' part of the rather mixed blessing that is the issue with Replace Stuff. The part where it automatically extracts plants and trees under blueprints is great. The part where it treats all extracted plants like trees for the purpose of tree-loving colonists getting unhappy, not so great. The sheer volume of plants to replant makes it pretty impossible to get them all replanted in time. :O
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()