Arma 3
Dino Mod
177 Comments
Lady Inquisitor 13 Oct, 2024 @ 6:56pm 
Surely, I will put it in the readme.txt
Maxjoiner  [author] 13 Oct, 2024 @ 4:55am 
Ok but don't forget my credits and a link with my workshop/Youtube channel
Lady Inquisitor 12 Oct, 2024 @ 6:39am 
Permission to pack this mod into my unit modset? We seek to reduce the modlist numbers as much as possible, and it'd be a pretty funny scare for the playerbase to randomly see dinosaurs
Maxjoiner  [author] 1 Aug, 2024 @ 9:12am 
.:steamthumbsup:
Cocaina92 1 Aug, 2024 @ 9:05am 
Im actually looking into how to create Antistasi Ultimate factions. If I figure it out I will hit you up.
Maxjoiner  [author] 1 Aug, 2024 @ 7:45am 
I don't know Antistasi ultimate, but maybe it's possible if You ask to antistasi author
Cocaina92 1 Aug, 2024 @ 2:58am 
Any chance this could be made compatible with Antistasi Ultimate? Having these dinosaurs roam as "civilians" would make a extremely fun jurassic park themed antistasi!
Maxjoiner  [author] 23 Jun, 2024 @ 5:30am 
Thanks for suggestion :steammocking:
ivd 22 Jun, 2024 @ 12:54pm 
I havea question about the dino,s .
I have noticed that a war hammer mele mod enables the Squiq monsters to actually swallow characters entirely is that a mechanic you could add to the Shark and T rex for example
Era 16 Jun, 2024 @ 11:10pm 
Ahh all good
Maxjoiner  [author] 16 Jun, 2024 @ 2:35pm 
Sorry mate not at moment I'm very busy
Era 15 Jun, 2024 @ 8:01am 
Any chance we can get HP settings for the T-rex like Webknights Zombies and Creatures mod?
It seems to be pretty weak compared to what the default Smasher is (2000 HP)

Also the corpses seem to damage anyone that walks into them
MC Chase 26 May, 2024 @ 3:18pm 
Clever Girl.
Maxjoiner  [author] 21 May, 2024 @ 7:12am 
Thanks to use it :steamhappy:
aaronbok 20 May, 2024 @ 1:17am 
Thanks for a fun mod. We used it in our weekend coop mission Isla Nublar. Have posted a short youtube video. Thanks again!:steamhappy:
Maxjoiner  [author] 4 Jan, 2024 @ 1:43pm 
Nobody is perfect :steammocking:
The omega crazytails 3 Jan, 2024 @ 4:28am 
These are pretty cool but the animation still needs work also i don't think the raptors do enough damage but still fun
Maxjoiner  [author] 23 Oct, 2023 @ 9:21pm 
😁
renta 23 Oct, 2023 @ 7:43pm 
SO much... SOul.... Thank you Maxjoiner for another wonderful mod! :steamhappy:
Maxjoiner  [author] 2 Oct, 2023 @ 7:13am 
ah ok NP, well, for the moment I only change the Functions in this mod, and let's see what happens...
Thanks for the help :steamhappy:
kenoxite 2 Oct, 2023 @ 7:07am 
I'm afraid I can't. But I don't see why this wouldn't work, as it uses your same code you already use in your mod. The only difference being the addon it looks for now will be "ace_medical_engine" instead of "ace_main".
Maxjoiner  [author] 2 Oct, 2023 @ 7:04am 
Please can You test it in MP? because It's a very important change, because that check is the base of all my Functions, I should update all my mods
kenoxite 2 Oct, 2023 @ 6:55am 
It should be applied to the raptor, trex, etc sqfs, as all have their individual checks.
kenoxite 2 Oct, 2023 @ 6:54am 
I already did in a local copy of your mod I created for testing this. It works without problems with that little change.
Maxjoiner  [author] 2 Oct, 2023 @ 6:44am 
@Kenoxite I see, mate can You do me a favor? please try to change it and test it.
When You did it write a message here.
thanks
kenoxite 2 Oct, 2023 @ 4:42am 
Hi, great mod!

But I've found a little problem due to how you check if ACE Medical is running. You use this:
[code]if (isClass(configFile >> "CfgPatches" >> "ace_main")) then [/code]
which I guess is fine if you use the default ACE setup, with all the addons enabled.

The problem arises when you have, say, just the ACE arsenal, your mod thinks you have everything enabled, as "ace_main" is needed for just every single ACE module.

One easy way to fix it would be to change "ace_main" for "ace_medical_engine", which is the addon the other addons related to the medical system depend on.

Anwyay, great stuff. Keep it up!
Maxjoiner  [author] 6 Jun, 2023 @ 10:49am 
We have not to forget ArmA3 is basically War Game, so It's better to be pleased with the results reached...Of course, some bug is always present...
Bax 31 May, 2023 @ 11:19am 
@wjayson1981This sounds like a book I would read haha "T-Rex would mount empty vehicle and run people down with it. T-Rex seems to be more interested in chasing me than people nearby. When I'm on bike park next to T-Rex, the T-Rex can't attack me at all."
Maxjoiner  [author] 4 May, 2023 @ 9:15am 
Bohemia probably changed something in the configuration....
wjayson1981 4 May, 2023 @ 8:07am 
T-Rex would mount empty vehicle and run people down with it. T-Rex seems to be more interested in chasing me than people nearby. When I'm on bike park next to T-Rex, the T-Rex can't attack me at all.

Other dinosaurs bronto, triceratops, pteranodon, meg & sea monster, adding them in mission editor lead to game taking forever to load after clicking play button.
Maxjoiner  [author] 20 Apr, 2023 @ 7:46am 
It could be a compatibility issue, did You try my mod alone?
TayTZH 19 Apr, 2023 @ 7:08am 
I've noticed an issue where the raptors are not dealing Damage to human targets. Is there a way to fix this?
Maxjoiner  [author] 25 Mar, 2023 @ 9:16am 
.:steamhappy:
Mikker 14 Mar, 2023 @ 4:42am 
: D i relly like this :D
spades 17 Feb, 2023 @ 6:09pm 
now this is a horror game
Maxjoiner  [author] 4 Feb, 2023 @ 5:09am 
Thanks mate :steamhappy:
Sirbabygodzilla 29 Jan, 2023 @ 9:17am 
Can't wait to use this mod! Looks great!
Maxjoiner  [author] 9 Jan, 2023 @ 7:34pm 
Thanks :steammocking:
Six 9 Jan, 2023 @ 3:06pm 
I wish the 1998 game "Jurassic Park: Trespasser" was remade. Survival/suspense/horror/shooter this might be the closest thing.
The omega crazytails 8 Jan, 2023 @ 6:33pm 
can finally do some dino crisis stuff
The omega crazytails 8 Jan, 2023 @ 6:27pm 
what no way been waiting a age for this
PHANTOM 8 Jan, 2023 @ 1:42pm 
Best...
of
the
best:steamthumbsup:
Marine1986 2 Jan, 2023 @ 10:46am 
You found a way! you crazy son of a gun
Maxjoiner  [author] 1 Jan, 2023 @ 7:33pm 
at the moment I haven't plans to improve my dino mod.
Thanks mate :steamhappy:
Odz 29 Dec, 2022 @ 1:41pm 
I remember you from your Arma 2 I AM LEGEND video haha, any plans on adding more dinosaurs? Even if it was reskins/remodels I think people would love that. Like a spinosaurus, etc. Thanks for your long service!
Maxjoiner  [author] 23 Oct, 2022 @ 11:23am 
Warlocc 22 Oct, 2022 @ 7:34pm 
Is there something that needs to be run on them if they're spawned in by Zeus or by script later in the mission?
Maxjoiner  [author] 21 Oct, 2022 @ 1:36pm 
.:steamhappy:
Six 21 Oct, 2022 @ 9:23am 
This mod is also supported through some configuration settings in Vandeanson's Apocalypse 3.0. I believe some of the settings are still being refined, but yes this mod is rightfully popular.
DonPimpón 19 Oct, 2022 @ 7:19pm 
Maxjoiner, we need werevolves and werebears.
Please !