Sid Meier's Civilization VI

Sid Meier's Civilization VI

Civ Wide Petra
15 Comments
Alvanti 7 May, 2023 @ 10:41am 
wonderfu. im playing tsl africa rn, its really useful
Meky 30 Apr, 2023 @ 6:33am 
Does it work if you activate the mod before you build it?
SilverFG  [author] 5 Apr, 2023 @ 10:58am 
no it won't sorry
Snoop E Dogg 2 Apr, 2023 @ 8:29am 
does it work if its added mid game?
maskejode 5 Feb, 2023 @ 5:14am 
Civ-wide seems a bit much. Although everyone on here always says every mod is OP... so maybe I'm wrong. Guess it depends on map. But actually found your mod while looking to see if anyone had done a Petra with the effect extending out a number of tiles rather than focused on one city. Depending on placement, one could benefit a couple of cities.
Lady M 18 Dec, 2022 @ 7:04pm 
Didn't work for me
SilverFG  [author] 29 Sep, 2022 @ 11:21am 
not sure?
fuzion2100 28 Sep, 2022 @ 5:44pm 
any idea why the mod increased the base yeilds as i kept, growing... last game had it go up to like 63 prod and 123 food a tile..
ned6991 3 Aug, 2022 @ 4:51am 
The civ wide mod doesn't appear to work, any chance of a civ wide Mausoleum mod?
erm... What?! 21 Jul, 2022 @ 5:01am 
silver youre the best man
SilverFG  [author] 21 Jul, 2022 @ 1:54am 
@Za Warudo this mod has all Single City Wonders as City wide effects https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1920861617 , but if you want it to be a separate mod just say and I'll make it
erm... What?! 20 Jul, 2022 @ 7:54pm 
can you make a civ wide st basils please
sirbirdybird 12 Jul, 2022 @ 8:17pm 
Ah yes perfectly balanced
SilverFG  [author] 12 Jul, 2022 @ 2:14am 
@imiami planning on making a balanced version soon after i finish one or 2 other projects
imiami 11 Jul, 2022 @ 11:51pm 
Great idea, but it might be worth in this case to reduce the bonus to for example +1 Food, +1 Gold, and +1 Production?