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Thanks for the translation, but due to a mistake I made when I reinstalled my computer system last year, I lost most of the mod engineering files, including kokomi's. Therefore, it may not be possible to fix bugs or add new translated text by updating the base mod, but it is possible to issue a separate Korean patch submod.
If you know how to use Civilization 6's mod publisher, you can even distribute it yourself in the workshop!
我的食槽,啊呸,工农发动机就这么被小瞧嘛
[2291226.237] [ColorManager] ERROR: UNIQUE constraint failed: Colors.Type
[2291226.237] [ColorManager]: D:/SteamLibrary/steamapps/workshop/content/289070/2834078381/Kokomi_Colors.xml
感谢反馈,现已修复!
前面zhenxin545也提到了,五郎最后一个升级(海祇一心)有点问题,后期所有城超多加成。
升级内容写的是"若此城人口大于等于15,则改为此城所有产出+20%,其他城市所有产出+10%"。
做了些测试,发现实际效果是"每有一座城人口大于等于15,则所有城市产出+10%,五郎就职城市额外增加10%"
比如现在有11座人口大于等于15的城,五郎就职期间,就职城市所有产出+120%。其他城市所有产出+110%,
结合此时给五郎换就职城市游戏就会卡住无响应,要等几十秒甚至一分钟以上才能换过去的情况,可能是"其他城市所有产出+10%"这里的循环条件写错了。
_(:з」∠)_
还发现之前做的Clannad的也是一样,但改音频文件要大动干戈,再加上我现在已经隐退不做MOD了,这个问题等将来有时间再修
玩了几天,玩得很舒服,大概是要开局发教然后核动力圣地的玩法?
玩海图还是比较强的,梁环游一圈之后城都能发展的很好。(捞鱼仔起飞
所以您可能遇到一下情况:播放列表轮到其他没有音乐的MOD文明,导致一段时间的真空期;或者是遇见太多文明然后运气不好,导致一直没有轮到心海的音乐
个人测试没有这个问题,圣地依然提供生产力,可能是新的城市没有信教?
总之我重新上传了一下,希望能有帮助