Arma 3
Dynamic Recon Ops ACE - The Bra
27 Comments
DeltΔ 9 Sep, 2022 @ 2:21pm 
@chazbotic sweet thanks dude. much appreciated as always
chazbotic  [author] 9 Sep, 2022 @ 9:39am 
@DeltΔ
i'm aware of the issue and will fix it in an upcoming update this weekend.
DeltΔ 8 Sep, 2022 @ 11:02pm 
@chazbotic seems like supports arent working, (begin assault, supply drop, regular arma artillery support) they just dont show up in the menu. Infact nothing is showing up in the support menu.
DeltΔ 30 Jul, 2022 @ 11:13pm 
@chazbotic ahh i see, that makes sense. thanks dude!
chazbotic  [author] 28 Jul, 2022 @ 10:22pm 
@DeltΔ
this is how arma sides are coded (armed civilians are hostile to everyone). mission failure is at 3 civilian deaths, but you are able to complete the mission. at 6 deaths, the mission ends immediately with fade out. this was carried over from the older DRO missions.

if you set "hostile civilians" to either random or enabled, there is a chance that civilian units could be insurgents or partisans who are armed and will switch sides if there is an opportunity to attack the players. when this happens, the civilian will join the enemy side prior to becoming hostile. some addons that mess with factions or sides or AI might also interfere with the hostile civilians functions.

you can also disable civilians in the DRO mission options menu after the splash screen, this makes sure that civilians will never be encountered as hostiles, although some may still have a pistol and will become hostile is directly attacked or injured by players.
DeltΔ 28 Jul, 2022 @ 9:54pm 
@chazbotic additionally, we are still failing the mission for killing civilians that are armed and trying to kill us, is there a way to disable this altogether? back then it wasnt as condemned. sorry i know its morbid but im going for a milsim approach. also the fix for combined arms worked. its all coming together, just waiting on that music but no rush, bug fixes im sure come first :)
DeltΔ 28 Jul, 2022 @ 5:43pm 
ahhh i see. thank you.
chazbotic  [author] 28 Jul, 2022 @ 12:18am 
@Delta
if using combined arms, take and hold is almost always the last objective, this is by design. if your AI setting is less than x1, that might be a problem specifically for take and hold, i never tested on less than x1 except on stealth missions and very early when writing the mission for ACE.

combined arms is intended for larger player groups of 4-6 and AI set to x1 or x1.2
DeltΔ 27 Jul, 2022 @ 10:50pm 
@chazbotic forgot to add this, take and hold always shows up when we complete all our objectives, as in when the mission ends. Not sure if that helps but will try a nice wide open AO. Prob be hard to find on the nam trio of maps but hopefully I can find a fix for it, I loved take and hold pre-ace3 and it'll probably be even better this time around. Cheers
DeltΔ 27 Jul, 2022 @ 10:47pm 
@chazbotic my preset is combined arms with ai set at x0.8, could that be affecting my objectives? Also not sure if I asked but my idea to replace all the scenario music, could that be done for all of the music on the three maps, including the music that plays during the fortification defense objective? Sorry man I know it's alot, I appreciate all your hard work on the scenarios and I imagine it can't be easy work. You're a champion bro ! :steamhappy:
chazbotic  [author] 27 Jul, 2022 @ 7:42pm 
@Delta
take and hold depends on the availability of positions to spawn enemies. if all enemy patrols are eliminated and there are no available spaces to spawn reinforcements, the objective will complete immediately. to more "wild" the terrain, the more likely this will happen.
DeltΔ 27 Jul, 2022 @ 7:30pm 
@BangTail all good man whenever you get a second.
@chazbotic Update, seems take and hold is glitching. the task will be assigned and then immediately complete without having done anything.
BangTail 26 Jul, 2022 @ 12:28pm 
@Delta I don't ever have the opportunity as my focus is on small infiltration operations that center around limited enemy contact and stealth, but if I have a spare minute, Ill check it out.
DeltΔ 25 Jul, 2022 @ 9:40am 
@BangTail you having issues with napalm being invisible upon impact? i can hear the fire but cant see it. tested on all three maps.
DeltΔ 25 Jul, 2022 @ 6:58am 
@chazbotic totally understandable, i didn't think of that. my bad. The CDLC music would be great as its one of my favourite soundtracks. perhaps there would be a way to have a random one from Disc 1 play on mission start? Thanks again man, appreciate all you do.
BangTail 25 Jul, 2022 @ 12:51am 
@Delta

Yah, the stamina mod was the problem for me and yes, it froze all team members, removing it solved the problem.
chazbotic  [author] 24 Jul, 2022 @ 9:07pm 
@DeltΔ
unfortunately, i will not include copyrighted music in these missions.

there are some musical tracks that come with the CDLC though, which i can add. so i'll figure out something for the next update.
DeltΔ 24 Jul, 2022 @ 8:40pm 
@bangtail did it freeze all team units like it did for me? maybe i gotta remove the stamina mod i use. (Stamina Plus)
DeltΔ 24 Jul, 2022 @ 8:39pm 
Any chance we could get some vietnam war era rock playing when heli insertion is chosen? really anything works haha, CCR, Jimi H, The Doors, i remember the non-Ace3 version had some cool stuff like that implemented. thanks again dude you're a champion.
BangTail 23 Jul, 2022 @ 10:26am 
I was using an 'unlimited stamina' mod, I removed it and the problem went away - Strange how it only affects 'The Bra' and not the other 2 maps. At any rate, problem solved, and again, thanks for getting back to me :)
chazbotic  [author] 23 Jul, 2022 @ 7:38am 
@BangTail
another option is to customize the ACE Advanced Stamina settings to you have a crazy large stamina bar like setting performance factor to 5 or something.
chazbotic  [author] 23 Jul, 2022 @ 7:35am 
@BangTail
if you don't want to play with Stamina, unload the ACE Advanced Fatigue module (remove it from ACE, if you are subscribed you will need to disable the module from loading or remove it entirely with a custom ACE version) then you will use vanilla stamina, at which point you can enable or disable stamina in the mission.

because of the way vanilla stamina and ACE Advanced fatigue work together, you can only use one or the other, so the options in the mission assume that if the module is loaded, that you will use ACE, so when you disable vanilla stamina but keep ACE Advanced Fatigue enabled some functions can be broken because it will also try (and fail) to disable ACE Advanced Fatigue and never complete the script.
BangTail 22 Jul, 2022 @ 8:40pm 
Hi there, I have reset everything and tried with several factions, always with the same result, but I do have stamina disabled, I guess that is the problem. Is that a new thing since Prairie Fire was patched (I haven't played in a while)? I guess I will remove that module then.

Thanks for getting back to me :)
chazbotic  [author] 22 Jul, 2022 @ 4:35pm 
@BangTail
is it only with that faction? does the problem happen if you only use CBA, ACE3, and SOGPF? have you tried resetting your DRO settings (a button when the mission starts on the left at the bottom where you set mission options, the 1st page can reset your settings)?

are you trying to force any settings under mission parameters? if you have ACE Medical loaded, you must disable "revive", and if you have ACE Advanced Fatigue loaded, you must enable stamina.
BangTail 22 Jul, 2022 @ 2:47pm 
Hey there, still cannot move at start using VC faction - tx for all the hard work.
Chiken Fetus 18 Jul, 2022 @ 6:54pm 
thanks bro
DeltΔ 15 Jul, 2022 @ 8:45pm 
Thanks man!!