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Just something to keep in mind if planning on coming to take over this base later in a playthrough if hoping for an idyllic safe retreat. Something I didn't think about when hoping to come here after a month in west point fixing up a car and loading up a trailer for a grand exodus to the promised land.
It made me very sad, because this is such a pretty house ideal for weathering a long winter.
for the time being I plan to keep my mods up to date.
as for the basements, i'm not sure if this needs to be taken into account in my mod.
Because if I understood correctly, a random basement is generated for each building and it doesn't have to be defined in my mod.
but i will take a closer look at it when it comes out and if necessary i will include it for sure.
Next task: desperatly searching generator and reduce power consumption somehow.
the host button does put the map before the main map.
since there is no spawn point nearby in the vanilla map, I will leave the spawn point there and I will not add an option for it
Thanks for your suggestion but I won't include a gas station.
I think it would make the mod too much OP and the next gas station is not that far away either.
For example, I find it interesting to set up the gas station in Lickskillet as an outpost.
and I'm also not a fan of creating multiple versions of a mod.
I think the mod should stand for itself.
Do you think you could add a gas station to it? Maybe as an option if people feel it's too OP?
@Myloo i love the glass roof on top of farm plots - save me time to replace roof ;D
YES