Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Pings Texture Composition V3.2 / work Update 0.8.8.x
31 Comments
[T.C] Thirsty Sloth 29 Jun, 2023 @ 11:49am 
I'm loving the texture pack. I was wondering how did you make the on street parking as seen in the 9th picture?
Pingu's Revenge  [author] 21 Jun, 2023 @ 11:16pm 
This mod is buggy in the garbage update. The street lines on one way streets look weird.
The rest of the textures like environment & or the gravel road still work normally even in the update.

This mod is no longer updated & remains on the version standing in the name :Rivals:


:soviet:New version with cobblestone streets & fix the street lines here :Gifting:

:Gifting: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2991686368


:medkit:I will also separate the textures later into extra mods for easier installation or combination:medkit:
Zippy 4 Apr, 2023 @ 9:42pm 
okay thank you, it's confusing having them in required files
Pingu's Revenge  [author] 4 Apr, 2023 @ 5:51am 
no you don't need them, that would overwrite the textures here
Zippy 28 Mar, 2023 @ 9:21pm 
awesome textures, do you need to install the required mods the same way?
Pingu's Revenge  [author] 13 Mar, 2023 @ 5:33pm 
3.0 data was overwritten & is no longer available after the update.
Pingu's Revenge  [author] 13 Mar, 2023 @ 5:32pm 
All should update the mod & add the new textures. You don't need the ones from the 3.0 version anymore, because they produce weird road lines
:medkit::soviet::medkit::medkit::soviet::medkit::medkit::soviet::medkit::medkit::soviet::medkit::medkit::soviet::medkit:
kekus 11 Mar, 2023 @ 9:35am 
Bridges still have problem... A bit later i screen that.
Pingu's Revenge  [author] 12 Feb, 2023 @ 8:23pm 
for me the bridges look normal when i play
alexf2705 1 Feb, 2023 @ 6:48am 
The bridges look hideous now...
Pingu's Revenge  [author] 7 Jan, 2023 @ 10:55pm 
not really. I find that even quite good that they are different. So conspicuous, so that one does not drive against :D

it lifts some parking so but from the road
kekus 5 Jan, 2023 @ 1:55am 
Yaaay, thanks for this remake! How about to remake vanilla parkings with rob's lamps, ypu dont planning that in some future?
Pingu's Revenge  [author] 21 Dec, 2022 @ 6:45am 
@dennis Yes, you have to look in the folder for anything with Airplane & below that is the texture, you'll have to play around.

@MedicMatt As the description says, you need to make a backup copy before replacing the files. This can be moved back into the directory at will.

@Chappie There are 2 files in the folder called something with pedestrian path. There are 2 files & one of them is the Yellow Ghost texture.
Chappie 11 Dec, 2022 @ 6:12am 
I just want to make crosswalks invisible. How can I achieve this, I don't want any of the other textures in this mod.
MedicMatt 11 Dec, 2022 @ 12:57am 
Does anyone know how to put the vanilla gravel roads back instead of the cobblestone replacement from this mod?
dennis 23 Nov, 2022 @ 10:58am 
Hi, is it possible to replace the texture of the airport paint tool with gravel? They seem to be a little bit more complicated.
Pingu's Revenge  [author] 4 Aug, 2022 @ 11:03am 
Most likely, the ground texture of roads under construction will also be removed. That is, you can see roads where construction has not yet started only by hovering over them with the mouse. Once the construction starts, the raw materials will be filled up normally.
Luca_K04 22 Jul, 2022 @ 7:58am 
I don't see the light yellow texture when road is in building.... don't know why.
Pingu's Revenge  [author] 22 Jul, 2022 @ 1:58am 
The files that are called something with footpaths. There are 2 & one of them seems to be the basic holographic texture of the streets. Which is why they are invisible until construction begins.
HaivaH_Games 18 Jul, 2022 @ 8:09am 
And with what file can I remove the visual location of pedestrian crossings? I already have my own selection of textures from different mods, the only thing missing is the ability to visually hide the transitions :)
Pingu's Revenge  [author] 16 Jul, 2022 @ 1:16pm 
:SPRING::wololo:
sanjika 16 Jul, 2022 @ 2:37am 
The game looks much, much better whith tis mod. Thank you!
Pingu's Revenge  [author] 15 Jul, 2022 @ 7:53am 
Piece by piece, that's what I'm doing. Very large pieces are not possible. you have to try around
Tchort 15 Jul, 2022 @ 7:32am 
How does the building into another road work? I can't seem to get it to work exactly.
Pingu's Revenge  [author] 14 Jul, 2022 @ 5:37am 
:soviet::wololo:
Luca_K04 14 Jul, 2022 @ 5:30am 
great job!
Pingu's Revenge  [author] 14 Jul, 2022 @ 5:01am 
When you click on a building & look for the walking distance. You can see that too.

Unconnected footpaths also have a stop mark at the end. This small concrete wall.
vajeeking 14 Jul, 2022 @ 4:20am 
There problem if you not see the crosswalk marking if the footpath is really connected. so many times game add fake connections and ambulances or other did not find the paths. cling H might help to see the grid points.
mattslodki 14 Jul, 2022 @ 3:59am 
beatifull
Pingu's Revenge  [author] 13 Jul, 2022 @ 3:57pm 
:soviet: