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Over last 6 years I've made custom levels for 2D titles which relied upon scripting (Plazma Burst 2, Happy Wheels, etc.), and simpler 3D maps for like Ravenfield. I should've known better but it's been a while since I mapped. Guess I'm waiting for a navmesh with some better nodes then.
The NPCs follow AI nodes (either ground or air nodes) as well as can get hints as to what they should do at that one specific spot.
Navmesh tells them how to traverse the terrain (e.g. crouch, climb, jump, sprint, avoid).
justaguyulove said in a reddit post
you hero