Arma 3
SOG Prairie Fire Jason's Assets
8 Comments
Jubilant 10 Dec, 2023 @ 9:21am 
I managed to add different tail codes to your planes just by using paint.net and converting the .jpg files to PAA
Its a lot easier than the other methods.
I used PBO manager to create copies of the corresponding paa files in JPG format and edited them and once I was done with that I used Arma Tool's ımage to paa converter to complete the process and paste it to directory. I can also change the color variation (in this case) camo tone and layouts using the paint.net . The problem is since there are only 4 texture files(TUAF, USAF, ROKAF, and Australian air force) I wasn't able to make more than 4 tail codes.

I wish there was a way to randomize letters for tail codes when ever you spawn them so that you don't need to edit each texture file one by one to match up with
Colonel Jason  [author] 7 Dec, 2023 @ 4:40am 
I know,I've tried that but for some god known reason it does not work.I'll try to look again when I'll update this mod.
Jubilant 7 Dec, 2023 @ 4:35am 
Hi Jason, I believe to resolve this you can use the config viewer in game, then look for the entry 'hiddenSelections' and 'hiddenSelectionsTextures' to get an idea what is available and how the paa looks like
Colonel Jason  [author] 7 Dec, 2023 @ 4:13am 
I cant since I dont know how to edit or adjust the hiddenselections's of SOG PF.
Jubilant 7 Dec, 2023 @ 3:21am 
Hello such a great mod but is there a way to add tailnumbers for the plane like EG, EF
Han 2 Oct, 2022 @ 11:43pm 
can you move the F4E's vulcan m61 cannon to the nose?the real F4E's m61 is under the nose.
OLETV09 15 Jul, 2022 @ 6:02am 
but I miss the German version of the f-104
OLETV09 15 Jul, 2022 @ 6:01am 
is a nice mod