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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3048974336
To keep the threat level of monster types more in-line with their intended toughness, do you think it might be possible to put all the more modest attacks in their own pool for use when generating a planet's smaller monsters and birds, while the planet's larger monsters and stratosphere birds receive their abilities from a seperate pool containing the more powerful and complex attacks?
Also, some of the special attacks feel overpowered. Specifically, the 'short-range bubble spray' attack and its other-element counterparts. They can one-shot a player the same tier as the monster in a single barrage. Trying to explore a planet you're supposedly equipped for but is teeming with a species that can instantly send you back to your ship ain't fun (unless it's the Erchius Ghost :P). Those attacks could definitely use a nerf.
Cool, I'll go try it out!
Having played both ways, I've observed that Starbound's monster touch damage really restricts the game's combat, as it mandates a methodical playstyle focused on positioning, spacing, and retreating
can be changed another tipe of ices attack?