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Use it carefully, don't drag your mouse to an existing track or bridge or something, let the mouse pass through these existing lanes, then no crash.
When the game think you are trying to make a lane connect to anther lane by using this bridge, it will crash.
This is weird but it works...
Thank you very much for your feedback. Your feedback is important.
However, apart from you two respected players, no player has ever reported this problem to me. Therefore, I ask you to create a new savegame with ONLY this mod enabled to check out whether the problem is caused by mod conflict or this mod itself.
If the test finds that there are still CTD in the savegame with only this mod enabled, plz do tell me every step you've done so that I can stably reproduce this bug.
If the test finds that there is a mod conflict, you can quickly find out the specific conflict mod using dichotomy or other methods.
It's worth mentioning that the CTD comes the instant when I simply click an already placed station. Always.
Thank you for your feedback. I can't find the reason for this problem, so you have to avoid building bridges under such circumstances...
Assertion Failure: Assertion `m_meshes->Get(meshId)->va2vertexAttr[index].numComp == GetNumComponents(vertexInputs .attributes[0].format) * (int)vertexInputs .attributes.size()' failed.
Thank you for your feedback.
I have built many things under these bridges, but I have never encountered similar problems once, so I can't think of possible reasons and solutions for the time being. I will continue to follow this. Thank you again for your feedback
Details:
Assertion Failure: Assertion `m_meshes->Get(meshId)->va2vertexAttr[index].numComp == GetNumComponents(vertexInputs .attributes[0].format) * (int)vertexInputs .attributes.size()' failed.
Minidump: C:/Program Files (x86)/Steam/userdata/[REDACTED]/1066780/local/crash_dump/9c1501e4-704f-4240-8b18-63cd1cd152a3.dmp
In file: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Lib\renderer\model\VaoManager.cpp:135
In function: const struct VertexBuffers &__cdecl VaoManager::Get(const class ITechnique *,int,int)
Details:
Assertion Failure: Assertion `m_meshes->Get(meshId)->va2vertexAttr[index].numComp == GetNumComponents(vertexInputs .attributes[0].format) * (int)vertexInputs .attributes.size()' failed.
Minidump: C:/Program Files (x86)/Steam/userdata/-------/1066780/local/crash_dump/1f22c52f-b058-4336-80cd-1b86ec1dffec.dmp
In file: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Lib\renderer\model\VaoManager.cpp:135
In function: const struct VertexBuffers &__cdecl VaoManager::Get(const class ITechnique *,int,int)
It happened 3 times when I tried to build similar bridges. I built it as a connection between 2 other bridges. The bottom part seems to be colliding with an another bridge under it.