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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2881380497
https://github.com/AndroidQuazar/VanillaExpandedFramework/blob/master/Source/VFECore/Abilities/Ability.cs#L88
https://github.com/AndroidQuazar/VanillaPsycastsExpanded/blob/d5bb66c4c6fbe29187a407773897f195bf684e30/1.3/Defs/AbilityDefs/Skipmaster.xml#L81
See "radiusStatFactors" and "rangeStatFactors"
and one more thing, does it work with mod Psycast ?
cast time *= 1/pawn.psychicsensitivity
That should prevent going below 0% cast time even if you have absurd values like 900% due to mods. In the future I might consider doing it, but I haven't noticed any need for it as all the psycasts I've used are either instant or incredibly close.
And are you interested in change the Psycast cast time with psychic sensitivity?
Based on sensitivity rather than aiming time, separate cast time from aiming time.
Like that, if I have 100% sensitivity, the cast time is 100%; 50%sensitivity, the cast time is 200%; 200%sensitivity, 50% cast time.
I don't know how to make mods.
If that is too difficult and i'm offended you, i'm sorry
I'm gonna test it out. Thanks for your effort and response!
Does this mean i could target things further away from me scaling based on psy sensitivity?