The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Mad Man's Alternative Spell Book
41 Comments
123 18 Nov, 2017 @ 6:01am 
plz make more of this you are so fucking good att this shit a tips watch the shannara cronicals so you can make stuff that was in that seri beacus its a crasy good seri and i wanna have that kinda magick in skyrim thanks for doing it if you do
natb1981 9 Apr, 2016 @ 3:21pm 
could you possibly add a op spell that drains your magicka completely and also comes at the cost of 100 points of health.
Kung in Bung 13 Jul, 2015 @ 5:07pm 
:]
Kung in Bung 13 Jul, 2015 @ 5:07pm 
can you provide a screenshot where he is at honningbrew Meadery
Kung in Bung 3 Jul, 2015 @ 8:27pm 
ok
Malfane  [author] 30 Jun, 2015 @ 1:09pm 
added a vendor outside Honningbrew Meadery, by the river
Kung in Bung 21 Jun, 2015 @ 2:53pm 
he isnt spawning pleas help can you add him in riverwood
Koish 17 Jun, 2015 @ 1:17pm 
The merchant isnt spawning for me, could someone please tell me his name?
W0lfDragoon 17 Jun, 2015 @ 1:28am 
Also tried that spell on some kid and it sent the little brat flying through the air. It has been a while since I laughed that hard.
W0lfDragoon 17 Jun, 2015 @ 1:27am 
Love the destruction spell! The ultimate destruction spell is hilarious to use on corpses. Blasting dead bears several hundred feet into the air was the most amusing aspect of this mod imo.
Malfane  [author] 17 Jun, 2015 @ 12:08am 
Good catch dc040583!

I've removed that effect from the newsest update... thanks for reporting it!
The Nameless 16 Jun, 2015 @ 12:18pm 
Love the spells, but there's a problem: seems like the mod breaks magic resistance. Enemy spells were doing full damage or worse. Fraid I had to shut it off. :P
W0lfDragoon 16 Jun, 2015 @ 11:02am 
I'll reenable the mod now and give it another go.
The Nameless 16 Jun, 2015 @ 10:27am 
Loving the spell effects. Hope it doesn't bug you but I'm taking 'mad man's' off all the spell names--for some reason that snaps me out of my immersion. Just for me of course, don't worry; I know better than to try to publish any changes I make to anybody else's mod!
Malfane  [author] 16 Jun, 2015 @ 7:02am 
There's a new update to the mod, some spells were redesigned and I'm pretty sure I might have fixed the vendor problem. Let me know if you have any more issues finding him.
W0lfDragoon 15 Jun, 2015 @ 4:17pm 
List of mods I'm subscribed to:

phase spells
Ninja Gaiden Armors and Weapons
Ninja Gaiden Hayabusa Clan Race
More Argonian Tints
Unleash Mayhem [Destruction Spell]
Argonian Skintones
Amazing Race Tweaks! Argonian
Viking Spawn Axe
Spawn's NecroRace in Skyrim

and of course Madman's Alternative spell book


Maybe one of them is interfering with your mod Malfane? I DLed phase spells yesterday and your mod wasn't working b4 that so process of elimination.
W0lfDragoon 15 Jun, 2015 @ 4:10pm 
Still not working. Tried moving it closer to the top of the load order as opposed to the bottom; which is where it was when I tried it the first time. I'm guessing it isn't a load order issue. I'll grab a list of mods I'm subcribed to...it's a short list seeing as I purchased the game only several days ago.
W0lfDragoon 15 Jun, 2015 @ 3:43pm 
ty for the image :D
Gonna try this again.
Kung in Bung 15 Jun, 2015 @ 1:46pm 
add a vendor at where the greybeards live p.s. sorry i forget the name where they are anyone that is a big lore person pleas dont hate that i dont know :)
Kung in Bung 14 Jun, 2015 @ 6:12pm 
sorry to getting into this or you have to creat a clean save while the mod is instalted then wait for all your mods to load the enter that save works everytime for me :)
Malfane  [author] 14 Jun, 2015 @ 5:04pm 
I'll see about providing some screenshots... meanwhile you can find him inside the castle, just by the entrance... if you don't see him... it's very likely because you have another mod that alters Dragon's Reach deleting him in the process. I'll see about adding another vendor somewhere less likely to be altered by other modders.
W0lfDragoon 13 Jun, 2015 @ 11:48am 
Is he in the castle or at Dragon's Reach or the town square just outside of the castle? Im not seeing him...or maybe I'm just overlooking him. Eitherway some pics would go a long way.
W0lfDragoon 12 Jun, 2015 @ 5:23pm 
Especially ones revealing this dude's location. Hint hint.
W0lfDragoon 12 Jun, 2015 @ 5:22pm 
Screenshots would be mad helpful.
rsnjoe 9 Jun, 2015 @ 12:24pm 
OH thanks!!! was so looking forward to some nice spells, will resubscribe ^^ thanks a bunch!
Malfane  [author] 7 Jun, 2015 @ 10:43pm 
In this version he has migrated to Dragon's Reach, just at the entrance... sorry I forgot to include that in the description.
rsnjoe 7 Jun, 2015 @ 6:52pm 
mod enabled, no vendor appearing behind ysolda's house, or inside, or anywhere in white run
Enderninja16 23 May, 2015 @ 7:08pm 
for some reason the mad man isnt showing up

iCzeky 30 Mar, 2015 @ 3:53am 
Do you plan on putting this on the nexus?
I can download it and put it in my nmm anyways but it'd save many people a bit of trouble installing!^^
Pr.Jitterskull - best bug fixer 23 Oct, 2014 @ 1:02am 
Did you just updated the mod???
Pavl Pavlpav 21 Jul, 2014 @ 6:15pm 
Collen you probably have a load order problem
Dirt 21 Jul, 2014 @ 3:29pm 
I can't even start the game if this mod is active. I don't know how to explain it but it shows me the Bethesda label and then kicks me back to my desktop.
Malfane  [author] 20 Jul, 2014 @ 8:06am 
I wish I could help... but that's not enough information for me to work with.
kurrgo 20 Jul, 2014 @ 6:23am 
This mod dosent work. I've tried everything!
Master_Sehrix 14 Jul, 2014 @ 1:13pm 
Well I just thought I'd let you know that your mod is still not working for me........... I don't know what it is, but I'm on the verge of a last resort in making a copy .esp file of your mod and hope that my game will load that. If you figure it out though I'd like to know, but I'll see if this works.........
Master_Sehrix 10 Jul, 2014 @ 3:27am 
by the way i just finished reading through your original mod page and i wonder if you would have an idea as to making spells that cover other elements like wind spells, earth, water, light, dark, etc.? i was talking to a friend of mine about a year ago about a mod idea like this but it would have required a full reworking of all the magic skill trees and its nearly impossible to be able to do it, but if just the elementals could be used.......it might work...... i've always wanted a mage character who could control all aspects of the elements.... what do you think?
Master_Sehrix 10 Jul, 2014 @ 3:13am 
sad to say i haven't tried yet, since im in the middle of downloading some games to my library. I hope it does work because i like the idea of a more expansive mage build in skyrim...... i just wish the skill trees could be fully altered, but that would mean changing the main scripting and that would be WAY too much work.
Malfane  [author] 10 Jul, 2014 @ 3:08am 
Should be fixed now
Master_Sehrix 10 Jul, 2014 @ 2:16am 
he hasn't appeared for me either, and he doesnt show up in the console, as if he doesn't exist...... im gonna try bringing it down on the load order maybe that will help, i will let you know if i fix the problem.
Malfane  [author] 10 Jul, 2014 @ 2:10am 
Are you using the open cities mod?
Capt Sarge 9 Jul, 2014 @ 1:54pm 
He's not appearing in my game. not sure why