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have you thought about using the first mission map as a survival map/ firefight from halo reach it would suit perfect you would do the exact same thing but at the end you could request more odst to defend a high value target or something like that .
Also, would be cool to give player a combat pelican as controllable support, maybe to travel between islands or rooftops.
However, in the first mission soldiers die if they come too close to map boundary in some places. Their deaths are usually followed with water splash effect and the body disappearing in texturing.
Also, it's unfortunate that soldiers appear unable to inspect any pick anything up from stationary supply crates. Could put some sniper rifles and rocket launchers there...
And the final bit of feedback: at the very end of the first mission the Covvies push a bit too hard (second wave spams grenades like crazy). If the player doesn't have a looted tank and/or warthog available to them, then it can be unwinnable. I suggest placing more medium covers directed towards incoming enemy assault at exfiltration point and maybe adding an AI-controlled Falcon arriving to the scene early on as air support. Or maybe a sudden appearance of a SPARTAN or two...
- Episode 2, 'first contact' mission implemented.
still a work in progress, so expect bugs and glitches. Feedback is appreciated.