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the issue whith research paper was that loading it with a different stack size caused all research papers to despawn. I’ve sent a fix for the research paper mod using your Loot Goblin’s built-in custom rule system so that it ignores all defs from that mod.
However, I think it would be cleaner to handle this on your side by having Loot Goblin ignore books by default. Books in vanilla have quality, are procedurally generated, and shouldn’t stack (similar to weapons and apparel). Ignoring them would prevent potential issues with other mods in the future.
Are books supposed to be unstackable / limited to 1?
would you consider adding Category 'Books' to ignore to avoid compat issues such as the one just fixed in ogrestack / research paper?
Can i get more info on the error?
If its working properly, it should show a single message about a hierarchy dump, with a tree of the item categories
If its complaining something about method not found, try unsubscribing and subscribing again because its likely steam didn't update it for you
I'll try to get around it over the weekend
"Do you like to hoard troves of human leather" *has 7,893*
Do you want to keep copious amounts of silver *468,000*
Do you prefer to lose humongous amounts of raw meat to a solar flare instead of feeding your prisoners? that's what uncooked potatos and the dead prisoners are for. "You don't even use the meat your people are vegetation!" hey talk to randy and his pack of 50+ squels he sends every 4 days not me.
I'm unable to match most of the items I want to match with a custom LootRules file. I would love it if someone could show me where the issue is. Best regards.
<LootGoblin.LootRulesDef MayRequire="vanillaracesexpanded.saurid">
you also don't need <priority>1000</priority>
<LootGoblin.LootRulesDef>
<defName>[Human Eggs]</defName>
<rules>
<li>
<match>
<!-- Use at least one match, multiple options are and-ed together -->
<mod>vanillaracesexpanded.saurid</mod>
</match>
<lootType>LG_Type_Ignore</lootType>
<priority>1000</priority>
<rules>
</LootGoblin.LootRulesDef>
Regardless, i added a subcategory for biotech stuff under items, that contains embryos, ovums, transponders and archite capsules
This is what I have [pastebin.com]
Just set the root (topmost) node to a value and inherit everything else.
I don't really see how much benefit a bunch of presets would have over the current system.
Thanks for the tip :3c
At least since it says it defaults to vanilla I assume I have to manually set it to the same as Ogre xD
But its possible to reassign them to a new group with a xml file, but i'm not sure if that's all it takes to make chunks stackable or if they are handled separately by the game (like they aren't hauled automatically)
Worst that can happen is you have stacks spill over, so open mod config, readjust, and reload your save.