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Great Work
Overall it was quite an enjoyable experience and I hope you continue to make SP maps.
The map sure involves a lot of trundling around and looks great too. Lotsa detail and many many hiding spots and caches of ammo, sure to keep you on your toes the entire time. It makes for a great 20 minutes of gameplay.
I only managed to find 6/9 secrets on the first playthrough, only makes me wonder what I could've possibly missed.
A great map overall, definitely recommended.
My only real grip is that I played on CGS and I say there is a too much ammo and health everywhere. I was constantly full on shotgun ammo even though it's the weapon I used the most. Also, the map is so long, it would have been nice to get more different weapons along the way.
Also, the sprite on the "3D sprite structures" (like tables, bridge etc) aren't 1-sided, which makes them clip in 8bit. I know that's not needed for 32bit, but still it would only take a few seconds to do it and it wouldn't be a problem in 8bit either; not to mention that everything else looks just fine in 8bit.
Good map nonetheless, hopefully we'll see level 2 and 3 of this series!
Just enough detailing to make it look good with good strong shading.
Rather long too as it took me 23mins.
Layout and progression is like in a modern FPS (reminds me of Hard Reset and the new Shadow Warrior) : reach new area, kill a horde of enemies, press a couple of buttons to go to the next area and repeat. Some of the 'secret places' feel like those modern FPS, too.