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- Support for RimWorld 1.6.
- Fixed bug causing "floors only" option not to affect if the blueprint could be selected.
Maybe change the "Hidden Blueprints Selectable" option into a 3-way option? (is that possible?)
"All Blueprints selectable"
"Only Visible Blueprints Selectable"
"No Blueprints Selectable"
- Added option to only affect floor blueprints.
Here you go. :)
These are the only ones that i have a problem with, the other ones can stay :D
- Removed HugsLibs dependency.
Note: This update resets mod options.
@MedicalPol Since you were so nice about it, this mod gets done first. Cheers!
I did some experiments, and changing the opacity turns out to be pretty hard. I may still figure something out, but don't hold your breath.
That's a good suggestion.
I'm not entirely sure that it is possible in a reasonable way, but I'll see what I can do.
Can I suggest you one feature please?
To be able to reduce the oppacity instead of fully hide (a slidder to set oppacity when blueprints are hidden).
Seems like it only needed a rebuild. :) At least it worked at once for me, but I did not think of testing before building it for 1.4.
Great! You are amazing :)
Fixed. :)
Ah, I did not test that. Thanks for letting me know. I'll fix it.
But forbidden blueprints still show the red x when I toggle ''showing blueprint ghosts'' off.
I have implemented the things you pointed out, with options to toggle the behavior.
Default is to auto-show while placing a new blueprint but not on opening Architect menu, and to prevent both selecting and cancelling with the cancel tool for hidden blueprints.
(The Cancel tool is the only one I found that does anything to blueprints.)
I do believe they are fully interactable when hidden - I just prevent them from rendering.
I'll look into improvements like making the interactability when hidden optional and supressing the hiding when placing new blueprint.
Thanks for the suggestions. :)