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Reconsider this one. If you want my opinion, the best way to make a problem of too much detail better is to un-detail it. No, I'm not talking corporate logo-art levels of regressive detail, but rather making it as cartoonish and simplified as the Tf2 characters are. Making the skull and the halos different colors as well would help distinguish them.
I'd also not make the skull/halo the pattern, but rather a sticker or a stamp that goes onto the rest of the warpaint. For example, the symbols in the back would be better suited for the main texture.