Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
All I can say right now regarding the DMCA, it's not GW or any specific company for that matter. Working on it behind the scenes, should be rectified soon (hopefully).
Thanks for the concern.
(I can't remember the full name of the two categories they fell under, but they had the name Phen in them)
They included some frankly incredible tools for ZEUS missions, such as making existing aircraft accurately strafe targets, allowing Helicopter AI to sling-load, helicast in the water, hover in place, ect..
Were these modules from this mod?
Gotta report bugs before they can get fixed afterall ;-)
Seems like there is a bug where the Airsupport+ module when placed is executed for all players so everyone sees the dialog to select aircraft and munition.
It's because the module is set to global execution when used. To only have it work on the one placing it you probably need to add an "if (!local _logic) exitWith {};" check in the "fn_AirSupportModule.sqf".
I would also suggest sorting the planes and munition alphabetically. In our testing it was near impossible to find specific munition in a hurry as you have to scroll through everything and with multiple extra mods the list grows huge!
Nice mods though! :)
and planes are more likely to crash on target due to the amendment.
Still the best mod of its kind though.
@XMAS Lawyer 832 Yes, you need all the required mods.