Barotrauma

Barotrauma

Wolfrum MkVI
52 Comments
DragonWolf569  [author] 30 May @ 6:47pm 
Thanks for letting me know, I'll look into where that sound is coming from to remove it!
also thanks for the kind words!!:captainsmooth:
Dubious 20 May @ 1:18am 
There's currently an annoying water-rushing sound around the dome somewhere that isn't present in the MKIII version. Also, beautiful sub! Love the dome and the spacious rooms.
kellym 23 Apr @ 5:49am 
Looks super epic. Love the top dome.
DragonWolf569  [author] 16 Sep, 2024 @ 8:15pm 
I just finished up a little update to fix/add some things!
If you are interested, its all in the changelog.

more updates/fixes/changes will be coming.......eventually
Target Practice 4 Aug, 2024 @ 12:53pm 
The switches do not often control their associated functions properly and function more like a toggle. The moonpool is an example of this. The bots struggle to reach the hull above the engine, and often get stuck in a loop trying to fix damage to the inaccessible rooms.
DragonWolf569  [author] 3 Aug, 2024 @ 1:36pm 
@ヘレティカス
I believe its the performance fix mod thats messing with the relay components making the junction boxes "explode".
I will do some more testing and see if I can make the sub function properly with that mod enabled, though I am finding it quite hard to replicate what you have described
DragonWolf569  [author] 3 Aug, 2024 @ 1:14pm 
-What do you mean by saying the "Nav mesh is broken" I unfortunately do not understand what that means in regards to a bug or something not working properly.

-In which areas are both the bots/players getting stuck? Please let me know so I can look at a fix.

-I was able to finally add tags and link up the storage containers around the sub

Other then the inaccessible compartments, do you have any other constructive criticism?
As I unfortunately cannot use "the wiring is bad" or "the layout is stupid" or "the colour scheme is awful" as those are subjective points from a personal view.
King Zog 2 Aug, 2024 @ 1:27pm 
Add to that the amount of unlinked components and storage containers along with the (most likely) not tested hallway sizes and you have a nightmare of a sub.
King Zog 2 Aug, 2024 @ 1:25pm 
The wiring is bad, the layout is stupid, inaccesible compartments that get flooded, the gun placement is neither good or balanced, the nav mesh is broken, bots get stuck on everything as do players, the color scheme is awful.

Only redeeming quality is the decoration and even then its nothing to oogle at.

4/10 Would NOT reccomend.
KibtenKibby 2 Aug, 2024 @ 1:23pm 
This guy is god and his word is law

I
I
I
V
Target Practice 2 Aug, 2024 @ 1:17pm 
Adding inaccessible "utility compartments" that can still take on water is a bad design decision.
DragonWolf569  [author] 16 Jul, 2024 @ 6:15pm 
I'll take a peek, but in vanilla testing Ive never had this issue
Hereticus 16 Jul, 2024 @ 12:01pm 
Sub straight up dies on fresh start.

No power to the sub despite the reactor being on and working properly.

Box to the right of the Reactor is straight dead. Upon repairing it every other box in that room suddenly explodes into flames.

I'm unsure if its a default Wolfrum problem or if its Performance Fix mod messing something up.
DragonWolf569  [author] 15 Jul, 2024 @ 7:42pm 
Ive released an update fixing and adding a few things, I still plan on fixing a few more things.
I just wanted to release this "version" in the meantime, until I can add/fix everything I wanted
DragonWolf569  [author] 7 Jul, 2024 @ 11:36am 
Ive started the process, and am working to fix a few big bugs and alot of smaller ones.

I am also working on redoing the layout of the sub(not a major layout change) but rest assured the update will come out soon!(I hope)
Hereticus 7 Jul, 2024 @ 1:55am 
any news about this sub getting fixed up?
DragonWolf569  [author] 18 Jun, 2024 @ 5:26pm 
Im gonna have some more free time at the beginning of July and will be doing a sort of "deep" dive into fixing a bunch of issues that were brought to my attention!
TyrantKingRex 17 Jun, 2024 @ 7:00pm 
Just picked this one up in my campaign and I'm digging it so far. I did notice some more things though, the medical cabinet isn't tagged properly and sometimes if i'm docked with a station I don't get power and i cant turn the reactor on.
TyrantKingRex 23 May, 2024 @ 12:42am 
bots get stuck on ladder when entering reactor room. also the layout of the cafeteria and the front gunnery compartment seems to confuse them though i'm not sure that can be fixed.
中国E.G.O信徒 - 恶意子弹 23 Nov, 2023 @ 1:14am 
awesome thanks. i was just worried about the editor's warning about it being laggy and i wanted to optimize it however i could
DragonWolf569  [author] 22 Nov, 2023 @ 5:44pm 
The wiring and components above the submarine are for the "status" system on the terminal, which is not needed for the function of the sub and can be freely removed
中国E.G.O信徒 - 恶意子弹 22 Nov, 2023 @ 3:01pm 
yo is it ok to remove all the wiring on the top so the sub wouldn't lag too much?
DragonWolf569  [author] 29 Oct, 2022 @ 1:51am 
The switch was made so you should never accidentally open the moonpool(by having to doubleclick it), I'm sure that's why it feels off.
SC Driver 21 Oct, 2022 @ 4:28am 
The moonpool switch just doesn't feel right but otherwise a stellar sub
DragonWolf569  [author] 1 Oct, 2022 @ 10:46am 
Also with the newest update coming out next week(hoist the sails) im hopeful that some of the performance issues with the sub are better or are straight up fixed...... but we will see!
DragonWolf569  [author] 1 Oct, 2022 @ 10:44am 
Thank you for commenting, ill get the hull issue fixed right away!
Fierian 1 Oct, 2022 @ 10:25am 
A great submarine with little to no flaws other than the possibility of the airlock being permanently opened/closed whenever used. This of course is an issue with all submarines using a unique mechanic involving the docking system (Such as the Mazara/Helvegen). I would use this submarine more if the Devs of the game ever addressed such a niche issue as this.

P.S. Idk if you can update the Submarine once it's been posted but the top docking port is missing a link between hulls causing water to be permanently stuck at the tip of the sub.
DragonWolf569  [author] 9 Aug, 2022 @ 10:52pm 
it has worked fine for me during testing and campaign sessions, even though the ai is dumb at times! They moved around the sub okay and had no problem getting from periscope to periscope. With all the tags on the right containers they should also keep the sub clean!

Be warned, it is Baro AI and will definitely prove what i just said wrong in one way or another, so if that does happen and is a noticeable problem please comment what happened so i can fix it!
bees 9 Aug, 2022 @ 7:00pm 
how does it fare with a bot crew?
DragonWolf569  [author] 7 Aug, 2022 @ 11:58pm 
I have just released the Wolfrum MKIII (stripped) version!
now with alot less of everything so its easier to run in multiplayer!
DragonWolf569  [author] 5 Aug, 2022 @ 5:40pm 
Im working on a different version of the Wolfrum thats more stable for large lobbies!
it will generally be the same sub just with less things overall, and a little smaller!
pyr0kid 4 Aug, 2022 @ 11:51am 
yeah, barotrauma can run pretty shit on large subs
Pellejones 4 Aug, 2022 @ 6:06am 
Great looking sub but completely unplayable with a crew of 7+ due to extreme lag. Some players got down to 1-2 fps while the ship was leaking and cannons fire. Switched to a vanilla sub - no problems at all.
DragonWolf569  [author] 3 Aug, 2022 @ 6:11pm 
I just released the update!
It doesnt change much but you can check out the change notes for a more detailed list of what was changed, fixed or added
Nakkikassi 3 Aug, 2022 @ 2:38am 
This sub could really use more diving suit lockers. Btw. As I'm writing here several times complaining about this subs discrepancy's let me just put it out there that this is one of my favorite subs and I really like it.
Nakkikassi 26 Jul, 2022 @ 2:53pm 
The Junction boxes break and the Reactor goes up in fire if I dock the ship with reactor on automatic.
DragonWolf569  [author] 25 Jul, 2022 @ 7:44pm 
I will be releasing an update soon, which will have a fix, some additions and a few changes
pyr0kid 25 Jul, 2022 @ 12:23pm 
the secure boxes on the bridge use the wrong security id
Mimic 23 Jul, 2022 @ 10:23am 
It is really cool that you listening to feedback. Thank you for adding artifact chamber sort of. I also noticed that this ship does not have an armory.. a full on armory i mean. But ye, i do understand that this is not something to be added already because well, its made already. But maybe in the future projects.. a big armory is a good thing, since players often tends to have a lot of ammo and guns to comprehend high difficulty, so this all need some place to store.
DragonWolf569  [author] 22 Jul, 2022 @ 12:13pm 
@Mimic
The Wolfrum is a transport vessel so the crush depth is 3500m without upgrades!
DragonWolf569  [author] 22 Jul, 2022 @ 11:26am 
And I added the "Artifact storage mode" to the airlock under the reactor room, just click the lever and the pump will fill the airlock with water, while still working like a normal pump, draining any excess water
DragonWolf569  [author] 22 Jul, 2022 @ 11:22am 
I just fixed that hull issue!

There I was thinking I found all the hull issues before uploading the sub, thanks for letting me know about it, and sorry about any inconvenience it caused
[HFH] Bombardiro Crocodillo 22 Jul, 2022 @ 5:05am 
Game breaking bug for campaign in ballast tank B, AI (and players if you follow what they do) can glitch into the left wall of ballast tank B and get completely stuck and suffocate due to being technically not inside of the sub
CheeseWheelGuy 21 Jul, 2022 @ 8:49pm 
new description suggestion:

The Wolfrum MkVI Transport class submersible was originally produced by the Coalition during the initial years of colonization, to be used for researching local fauna and flora. Once the coalition had settled and decided that nearly everything discovered was aggressive, they installed several defensive emplacements to maximize survivability for the crew. Some installations remained from the original model, such as the many crafting stations on board and the large carbon-lattice glass dome. Being a hulk of a submarine, the Wolfrum MkVI may require a large crew to properly operate.
Jaquie 21 Jul, 2022 @ 6:33pm 
this is a good one! nice work!
pyr0kid 21 Jul, 2022 @ 2:23pm 
this ship is lovely
Mimic 21 Jul, 2022 @ 2:37am 
Ah i see, moonpool fine then. Ill check some ballast too again, maybe i had mistaken;. But ye, it would be awesome if it would drain the ballast complitely + turn off the pump in order to crew clear flora. Just being more specific just in case ;p and again so good sub sheesh. Oh yea, maybe lower the price in order to make it campain friendly? That is just a mere suggestion, not a real issue. Oh and the last idea - maybe add a button that floods the airlock, or a small "room" in one of the ballast tanks, or whatever, a small enclosed room that can be flooded complitely in order to transport an artifact. that would make it all around sub. And the question - how deep can this baby go? Is it safe to have fun in abyss?
DragonWolf569  [author] 20 Jul, 2022 @ 9:47pm 
Thanks for the kind words guys!
To address the Moonpool, i actually intended on it being a "double click" to avoid opening the moonpool on any misclicks, If enough people dislike it I will change it.

I don't see any wiring issues while in the editor for the rear ballast pumps, so im not sure why its not working for you, will look into it if you still have the issue. I like your idea of a anti flora control system so I will be looking into adding it into the sub!
Again I cant say thanks enough for commenting your guys kind words!:steamhappy:
Mimic 20 Jul, 2022 @ 7:22pm 
Awesome sub. One of few i really loved. Some feedback as i want it to become a PERFECT ONE: 1 - moonpool lever does not work properly, it opens\closes the pool only if you click it twice. not like gamebreaking, just small stuff. Maybe replace it with button then? 2 - ballast A (the tail section one) seems to have its repair lever not working. The front lever turns pumps off, the tail one does seems to be nothing. Also would be awesome if it would make the pumps not just stop, but also pump out all water as other subs anti flora system. other than that its just so good, i love every piece of it!
Yggdrasil Burnes 20 Jul, 2022 @ 3:18pm 
Using the vent prefabs to make boilers and pumps is such a cool idea. This is gorgeous. I'm going to have to try some of these tricks.