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also thanks for the kind words!!
If you are interested, its all in the changelog.
more updates/fixes/changes will be coming.......eventually
I believe its the performance fix mod thats messing with the relay components making the junction boxes "explode".
I will do some more testing and see if I can make the sub function properly with that mod enabled, though I am finding it quite hard to replicate what you have described
-In which areas are both the bots/players getting stuck? Please let me know so I can look at a fix.
-I was able to finally add tags and link up the storage containers around the sub
Other then the inaccessible compartments, do you have any other constructive criticism?
As I unfortunately cannot use "the wiring is bad" or "the layout is stupid" or "the colour scheme is awful" as those are subjective points from a personal view.
Only redeeming quality is the decoration and even then its nothing to oogle at.
4/10 Would NOT reccomend.
I
I
I
V
No power to the sub despite the reactor being on and working properly.
Box to the right of the Reactor is straight dead. Upon repairing it every other box in that room suddenly explodes into flames.
I'm unsure if its a default Wolfrum problem or if its Performance Fix mod messing something up.
I just wanted to release this "version" in the meantime, until I can add/fix everything I wanted
I am also working on redoing the layout of the sub(not a major layout change) but rest assured the update will come out soon!(I hope)
P.S. Idk if you can update the Submarine once it's been posted but the top docking port is missing a link between hulls causing water to be permanently stuck at the tip of the sub.
Be warned, it is Baro AI and will definitely prove what i just said wrong in one way or another, so if that does happen and is a noticeable problem please comment what happened so i can fix it!
now with alot less of everything so its easier to run in multiplayer!
it will generally be the same sub just with less things overall, and a little smaller!
It doesnt change much but you can check out the change notes for a more detailed list of what was changed, fixed or added
The Wolfrum is a transport vessel so the crush depth is 3500m without upgrades!
There I was thinking I found all the hull issues before uploading the sub, thanks for letting me know about it, and sorry about any inconvenience it caused
The Wolfrum MkVI Transport class submersible was originally produced by the Coalition during the initial years of colonization, to be used for researching local fauna and flora. Once the coalition had settled and decided that nearly everything discovered was aggressive, they installed several defensive emplacements to maximize survivability for the crew. Some installations remained from the original model, such as the many crafting stations on board and the large carbon-lattice glass dome. Being a hulk of a submarine, the Wolfrum MkVI may require a large crew to properly operate.
To address the Moonpool, i actually intended on it being a "double click" to avoid opening the moonpool on any misclicks, If enough people dislike it I will change it.
I don't see any wiring issues while in the editor for the rear ballast pumps, so im not sure why its not working for you, will look into it if you still have the issue. I like your idea of a anti flora control system so I will be looking into adding it into the sub!
Again I cant say thanks enough for commenting your guys kind words!