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You can unlock special projects during magical research, with the best chance coming from writing a magical elaboration. Sometimes a project can also be unlocked through a random event, and some may unlock automatically when conditions are met.
However, magical research is usually the source of projects.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2837844350/4353368163571187925/
You mean the decision to hunt (activity is a bit of a misleading term ;p)
Hunters do not have a very complex gameplay loop. Everything they have at their disposal is described in their trait. This mainly includes the decision to hunt, the witch trial, and the interaction to stop the witch.
The mod is designed with playing as a witch in mind, and hunters are more of a side element.
The seventh camp purpose should be displayed along with the others. If this is not the case, it means that you are using another mod that somehow affects the camps. You can try changing the loading order of the mods, which may solve the problem, although there is no guarantee that everything will work properly.
@xiChann
That was exactly the plan :>
I am glad that you have had positive experiences. The mod in its current form took a lot of effort, but it was worth it ;) Of course, it could still be better and have a little more content/colours, but I'm not planning any updates for now.
Yes, that should delay all three crises.
It is possible that an additional event with information/summary would be useful here and in a few other places, but I had to cut costs ;) GL
It seems to me that the clash with Leviathan is the finale of this story, there are no further twists here ;) The result is that you manage to survive, this time ;p
@Plouf
Congratulations :P Yes, special projects are done as part of magical research, so there is a long cooldown period (which reflects the time-consuming nature of the research and its significance). You usually need to do other magical research (elaborate or power development) to unlock new special projects. You can find more about projects here:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2837844350/4353368163571187925/
Remember that there are ways to reduce the cooldown, such as the Scholar trait, Genius, Erudite Oracle, Necronomicon, and so on.
Appreciation from a veteran counts double, thank you ;)
Have a nice day!
So you have a high level of initiation :>
Witchcraft is quite compatible with other mods, but you'll have to test it out to see how it works in this case ;p
You can become a demon by conducting magical research on a special project (this is one way to achieve immortality). If both parents are demons, the child will also be a demon.
GL
If you learn how to use all the possibilities this mod offers, and if you learn how to deal with basic problems such as witch hunters, you will discover that your character is incredibly powerful and can basically deal with any conventional problem. I believe that difficulty is important and that the game should include enemies that pose a challenge even if you wield powerful magic. That's why I've included three crises in the game that can randomly activate in (usually) the late game.
However, some crises are easier than others, and some people prefer to focus on RP rather than overcoming difficulties, so I have added game rules that allow you to influence/delay/disable crises at your discretion.
Until you form an opinion about crises, I recommend playing with the default settings. You may lose the first time, but you will learn how they work and whether you want to include them in your game ;)
My secret knowledge is too low for me to know the answer xd
But I bet it's possible.
@Plouf
Yes, you can. Some mages are powerful enough to defeat death, or at least significantly delay its arrival.
There are several ways, mainly through special projects.
@JimmyG1970
There is a chance that they are compatible.
The event chain ends shortly after you decide Pandora's fate.
I admit that I don't remember exactly how it works, but it's possible that MK II disappears only after the owner's death. That also makes sense. Well, good luck.
Abdul's MK II has a built-in security feature that causes it to self-destruct if someone steals/takes it. This is unfortunate for the player, but you would do the same if you were Abdul ;p However, there is also good news: you can upgrade your Ancient Singularity to the MKII version through a special project.
Learning with five stars (erudite oracle) gives you a bonus to XP and slightly shortens magical research. But apart from that, any education is good for a mage.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2875587269
As a minor demon, you should develop a demonic lifestyle in order to become a greater demon. If you complete the entire tree, you can offer pact to mortals - for fulfilling them, you will receive XP in the greater demon trait, which affects the name of this trait and increases your strength.
To become an archmage (if there is no archmage yet), you must choose the ‘show superiority’ intent during the mage summit and become a speaker. Then you will be able to nominate yourself as archmage.
Yes, they are regulars.
It generates NPCs during gameplay, yes.
The only thing I can think of is that you're trying to rob someone who doesn't have any items.
You need to test and experiment. Maybe it's a bug? Stealing with the Master Thief should work on any artifact, unless Paradox has changed something here.
@Datguy47
Perhaps. However, on the other hand, this lifestyle is quite special.