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在B42彻底稳定下来之前,我不会更新这个mod(包括我其他计划的地图),但事实上,我已经将核桃岭2.0提上日程,且已经制作了一半的进度。
A Dirkerdam integration would be possible, though
The small bridges on the islands are also not flagged as pontoon flooring, to you can't walk across them -the wood is still treated as a water tile.
Otherwise, really fun looking mod!
Maybe you should check if there is anything missing or
Maybe you have conflicting maps
因为我最近因为工作和身体原因有点憔悴,下次更新不知道是什么时候了
这可能与该游戏制作团队未能修复这个错误有关
我只能尽可能尝试去给桥梁下面填充土地块,通常这个错误的发生与“水边缘”有关,很难保证不发生这种情况
感谢您的报告
You can look forward to the next map I will make, which will appear above the prison of Rosewood Town. this is considered as the expansion of Rosewood Town
uplicate with Zone 'TrailerPark':'ParkingStall' (8030, 7200)
LOG : General , 1668171265035> 287,534,313> checkVehiclesZones: ERROR! Zone 'specialburnt':'ParkingStall' (8033, 7200) d
uplicate with Zone 'TrailerPark':'ParkingStall' (8033, 7200)
LOG : General , 1668171265049> 287,534,328> checkVehiclesZones: ERROR! Zone 'specialburnt':'ParkingStall' (8033, 7231) d
uplicate with Zone 'TrailerPark':'ParkingStall' (8033, 7231)
LOG : General , 1668171265055> 287,534,334> checkVehiclesZones: ERROR! Zone 'specialburnt':'ParkingStall' (8030, 7231) d
uplicate with Zone 'TrailerPark':'ParkingStall' (8030, 7231)
plicate with Zone 'TrailerPark':'ParkingStall' (8030, 7200)
LOG : General , 1668171265017> 287,534,295> checkVehiclesZones: ERROR! Zone 'trailerpark':'ParkingStall' (8033, 7200) du
plicate with Zone 'TrailerPark':'ParkingStall' (8033, 7200)
LOG : General , 1668171265019> 287,534,297> checkVehiclesZones: ERROR! Zone 'trailerpark':'ParkingStall' (8030, 7231) du
plicate with Zone 'TrailerPark':'ParkingStall' (8030, 7231)
LOG : General , 1668171265021> 287,534,299> checkVehiclesZones: ERROR! Zone 'trailerpark':'ParkingStall' (8033, 7231) du
plicate with Zone 'TrailerPark':'ParkingStall' (8033, 7231)
LOG : General , 1668171265021> 287,534,300> checkVehiclesZones: ERROR! Zone 'trailerpark':'ParkingStall' (7998, 7471) du
plicate with Zone 'trailerpark':'ParkingStall' (7998, 7471)
Thank for your report
I will fix this bug
I can't fix this bug. If I want to fix it, I have to delete it
So Sad
In cell 27x25, there's a large structure where I can see the higher level walls while on the ground and it really handicaps players trying to locate zombies if you come in from the Northeast/Northwest angles since those walls are blocking your line of sight.
I've loaded another map mod ahead of this ( O'Connor Farm ) so I wouldn't have to deal with this issue further, but it's unfortunate I could not just play the map in it's entirety.