Total War: ATTILA

Total War: ATTILA

Rome Era Population / Attila Population Mod & War Weariness
65 Comments
XxRedHornetxX/Resonare Romanorum  [author] 7 hours ago 
it does
PocketTJ 10 hours ago 
work with Aoc? i cant find the pop there
Alex the Great 27 May @ 1:07pm 
Have you asked anyone for help in the agora discord? Maybe DEITrooper might know how to solve that issue.
XxRedHornetxX/Resonare Romanorum  [author] 21 May @ 1:44pm 
there is a scripting incompatibility i cant fix
Alex the Great 20 May @ 2:29pm 
Ah damn. Was hoping it would work together. Any idea why they dont work well with each other?
XxRedHornetxX/Resonare Romanorum  [author] 20 May @ 4:55am 
right
Alex the Great 19 May @ 12:28pm 
This still isnt compatible with the supply system mod right?
Mingles 12 Jan @ 2:32pm 
because saying "c'mon man" is how you're gonna get any help, maybe try asking nicely Mrauksia
Mrauksia 11 Jun, 2024 @ 3:00pm 
Right now is not compatible with supply system mod, i wiil try to solve this issue.

Cmon man.
VONCHADSABURG 8 Jun, 2024 @ 12:58pm 
So does the population grow like at all or is that still not fixed ?
XxRedHornetxX/Resonare Romanorum  [author] 26 Feb, 2024 @ 1:17am 
No there isnt
JesusChristIsLord 22 Feb, 2024 @ 9:13am 
is there a different version where theres no war weariness? nearly every turn i have a rebellion and its almost impossible to manage when there are barbarians swarming the northern border
XxRedHornetxX/Resonare Romanorum  [author] 17 Dec, 2023 @ 11:53pm 
it works but not for the AI
svlla 16 Dec, 2023 @ 8:10am 
is this still being worked on? and does it apply to AI?
Dr.Macari 17 Nov, 2023 @ 3:00am 
I think you just need to make more simple, just 4 different classes like DeI did for Rome 2.
XxRedHornetxX/Resonare Romanorum  [author] 5 Nov, 2023 @ 11:52pm 
XYZavier, yes unfortunatly the population doesn't grow, i was trying to solve it but i was unable to do it, elimionating the population classes and just using one group for all of them fixes the problem?
Thanks
XYZavier 5 Nov, 2023 @ 4:18pm 
I recommend consolidating Manpower types (Roman, Barbarian, Other) into just one. This will address the population growth/recruitment issue. This way, all factions can recruit under one bucket and population growth can be consistent.
XYZavier 5 Nov, 2023 @ 3:51pm 
There doesn't seem to be any way to regain your population for recruitment. After recruiting an army, my region never recovered it's population overtime. In other words, I can no longer recruit soldiers. This seems to be permanent.
nagarrohil 31 Aug, 2023 @ 5:39am 
also,the mod instead of showing rich,cav,med,poor shows other,barbarian,roman.This happened when i started a Aksum campaign.Also the mod isnt clear about which units use which manpower.This mod has great potential if it could be improved.
nagarrohil 31 Aug, 2023 @ 3:48am 
does this mod work for hordes??
Shatilov 18 May, 2023 @ 2:09pm 
I love this mod, but how do i know what buildings increase population ?
tsumuji_kaze 12 Mar, 2023 @ 8:35pm 
Good mod but only for settled factions. My horde growth to max, and there is no man who is able to be recruited.
XxRedHornetxX/Resonare Romanorum  [author] 2 Mar, 2023 @ 12:53pm 
Nope, sorry.
TheBarker! 2 Mar, 2023 @ 9:07am 
Does this apply to the AI too?
Knuckle 13 Feb, 2023 @ 6:26pm 
Absolutely perfect submod, thank you!
XxRedHornetxX/Resonare Romanorum  [author] 1 Jan, 2023 @ 12:35pm 
Not really, i have to fix some problems with the population growth
LUCIUS DOMICIUS AURELIANUS 1 Jan, 2023 @ 8:46am 
will it work with radious mod
Imperial Jiv 24 Dec, 2022 @ 6:47pm 
Population of the poor does not seem to be growing for me
DreamNegater 9 Dec, 2022 @ 11:55am 
How the fuck haven't I seen this yet. I considered doing something like this myself but realized it was too vast and complicated a task. Damn!
cnaiur 5 Nov, 2022 @ 9:00am 
is there any way to edit the population of individual cities?
XxRedHornetxX/Resonare Romanorum  [author] 23 Oct, 2022 @ 11:27am 
pocketdude; it works for me, what is happenig to you?
PocketTJ 23 Oct, 2022 @ 7:40am 
doesn't work need to update for aoc
Knight 12 Oct, 2022 @ 4:33pm 
Sorry, unrelated, what is that unit card mod?
XxRedHornetxX/Resonare Romanorum  [author] 30 Sep, 2022 @ 2:33am 
rich but not the richest ones. They were below the high aristocracy/senators
helping 30 Sep, 2022 @ 1:07am 
The equites were the rich of Rome, no?
svlla 24 Sep, 2022 @ 5:02pm 
glad to hear it's still being worked on, thanks for the mod! :104:
XxRedHornetxX/Resonare Romanorum  [author] 24 Sep, 2022 @ 7:43am 
It could be, but there are still many things to polish first
svlla 24 Sep, 2022 @ 5:28am 
Is there any way you could add more period specific words for the classes? Like noble, merchant class, peasant instead of rich / poor?
svlla 23 Sep, 2022 @ 10:47am 
ty for adding population! Every TW title needs this feature
XxRedHornetxX/Resonare Romanorum  [author] 16 Sep, 2022 @ 3:56am 
Alessar: Idk, but it should be compatible with any mod that doesnt add new units to the game.
Alessar 🐺🦄🦅 16 Sep, 2022 @ 1:02am 
Hello @XxRedHornetxX/Resonare Romanorum ! Is it compatible with the new fote + ep revised update?
XxRedHornetxX/Resonare Romanorum  [author] 15 Sep, 2022 @ 12:26pm 
It should be compatible with Radious ( without units addon).
Shadowknight47 15 Sep, 2022 @ 11:35am 
Is there compatibility with Radious mod?
anas154 7 Sep, 2022 @ 2:44pm 
Awe some mod! Thank you so much
Redin5ide 14 Aug, 2022 @ 5:41am 
We need a supply sistem compatch 😉
The Brigadier 12 Aug, 2022 @ 8:39am 
I love the population mechanic. It really is a must and adds a whole new level of strategy. Lose an army and it impacts your whole campaign, and historically it would force rulers and generals to hire mercenaries.
Gotcha 11 Aug, 2022 @ 10:05am 
Awesome work! Hope one day it will be a part of Ancient Empires mod!
XxRedHornetxX/Resonare Romanorum  [author] 4 Aug, 2022 @ 2:35am 
Nelis: It does, but slowly. So losing an army can be catastrophic now.
Callistar 2 Aug, 2022 @ 3:10pm 
Why is the population number not replenishing? I am unable to recruit