RimWorld

RimWorld

Vanilla XCOM Chosen Weapons
18 Comments
flango  [author] 13 Jul @ 6:13am 
Updated to 1.6!
Removed offsets for some weapons because 1.6 broke it.
WeaponHeX-23 13 Jul @ 1:01am 
Will it be updated to 1.6?
flango  [author] 12 Feb @ 9:10am 
fixed research requirements for ranged weapons. they should be in the XCOM category now, instead of "charge weapons"
flango  [author] 23 Apr, 2024 @ 4:37am 
updated to 1.5
Друманин Дрин 16 Nov, 2022 @ 9:46am 
A bug? Chosen weapon technology open only katana. All other weapon you can craft even without it.
flango  [author] 24 Oct, 2022 @ 1:06pm 
Craftable, slightly more expensive to make than charge weapons because of their perks.
Atreidi 24 Oct, 2022 @ 9:25am 
Are these unique? Or are they craftable?
flango  [author] 22 Oct, 2022 @ 11:55am 
Updated to 1.4, should still be compatible with 1.3.
flango  [author] 22 Oct, 2022 @ 8:56am 
soon
Друманин Дрин 21 Oct, 2022 @ 1:29pm 
1.4 update?
Lurmey 25 Jul, 2022 @ 2:19am 
I can't wait to see the armour, accessories, and hopefully faction with the enemies and quests!

For the ammo types, maybe you could use an apparel item that applies the effects of the different ammo, that occupies a new slot on the torso so you can only equip one.

Vests could work like the flak vest, just occupy the middle layer of the torso while the armours occupy the outer layer only.
flango  [author] 24 Jul, 2022 @ 4:30am 
Yes, it shouldn't break anything
Alastor Moody 23 Jul, 2022 @ 10:41am 
addin within mid-save compatible?
Sovereign  [author] 22 Jul, 2022 @ 9:00am 
I believe we are not done yet. Just you wait.
blnei1213 22 Jul, 2022 @ 7:25am 
You really are one of the most sexy fan of the XCOM! I appreciate your masterwork!!:steamthumbsup:
Zero 21 Jul, 2022 @ 4:51pm 
i hope there making the armour
Reprogrammed Automaton 21 Jul, 2022 @ 4:42pm 
Or long war coil weapons?
Jacob33275 21 Jul, 2022 @ 4:26pm 
XCOM armour planned as well?