Project Zomboid

Project Zomboid

Safe-Tech Cryogenic Facility
40 Comments
Siberian Frontier 13 Apr, 2024 @ 8:48am 
no need to mess with files just for visual error at the mod manager. but thanks a lot. thought it was not updated.
yoshuzapat 1 Apr, 2024 @ 7:09am 
no compatible con Taylorsville 33*23
Leglevant 19 Jan, 2024 @ 4:42pm 
@SeikakuOtosan @MeanSmoker @Rachel L
I've posted a discussion on how to fix the red errors at the mod manager window with step by stpe run through of how to fix it, it looks like a lot, but it's actually pretty simple, hopefully that helps you all.
Bear  [author] 18 Jan, 2024 @ 8:02pm 
I no longer have the project files for this map and am not doing any more development on it. I Have left it here only to preserve it for people who want to keep using it. If it is throwing errors, I apologise for the inconvenience.
SeikakuOtosan 10 Jan, 2024 @ 3:31pm 
would it be possible to get an update for the fix Leglevant posted Bear?
Leglevant 6 Jan, 2024 @ 1:46pm 
For anyone getting the multitude of errors in mod manager when clicking on this map mod, it's trying to find the poster for the map, editing the mod.info file to the following (removes the errors and displays the poster within the mod manager window, you can edit with Notepad++ easily, copy/paste, etc.):

id=cryocompound
name=Safe-Tech Cryogenic Facility
poster=poster.png
description=A secure cryogenics research compound
require=tkTiles_01,DylansTiles

There was also a rogue space after the "poster=poster.png" text, which has also been removed in the above lines. Ran into this on another map, can't recall if it was the hierarchy of the lines or if it was also a rogue space after the png.
MeanSmoker 5 Jan, 2024 @ 12:51am 
same here @Rachel L
Rachel L 1 Jan, 2024 @ 7:38pm 
To add more info, it seems that the mod manager cant find something, a texture or something. So it does that.
Rachel L 1 Jan, 2024 @ 7:23pm 
i have a weird bug with this mod, when i click on it (with the mod manager), i get constant errors until i click out of it.
Bear  [author] 31 Dec, 2023 @ 1:39pm 
@A Burger With Fries
I do not have active plans to update these maps any further.
A Burger With Fries 31 Dec, 2023 @ 1:20pm 
I'm having the same issue as the person below me. I have already tried verifying game files. Does anyone know a potential fix besides deleting steam? Also will this map be updated for build 42, considering the new basement feature?
BIZSLAVARO 14 Sep, 2023 @ 12:51pm 
Thank you for the reply. In the end i had to do the dirty and reinstall steam completely . Seem to fix any over lapping changes from all the mods I had installed at one time or another. I really would have not noticed but Since this map is my only RP location starting point. I really needed to get it back up and running.
Bear  [author] 11 Sep, 2023 @ 7:34pm 
@BIZSLAVARO
I have just tested it. The map is functioning correctly, the issue is with your system or settings. If you find it is missing the most likely cause is a map conflict, or load order error. Double check both, if you continue to have trouble I suggest you try asking in the Project Zomboid Discord for more help troubleshooting the error.
BIZSLAVARO 5 Sep, 2023 @ 8:07pm 
the map seems to be gone ?
🌴 Zunder 🌴 3 Aug, 2023 @ 3:56am 
Cool map, great job =)
Bear  [author] 24 Jan, 2023 @ 5:27pm 
@Armory
Yes, it does.
Armory 22 Jan, 2023 @ 7:23am 
Does the facility show up on the map or no?
Shuffmayn 16 Oct, 2022 @ 3:56am 
I think I found the mistake: Me.
I had misunderstood what to put in the "Map="-line. I thought it was the mod ID, not the name of the folder.

Rebooting server now to check if it works :)

Oh, and no worries mate, I never expected your mod to be the issue, I was certain I was doing something wrong, and was just looking for help troubleshooting :D
Bear  [author] 13 Oct, 2022 @ 5:04pm 
@Shuffmayn
Sorry to hear my map is causing you some frustrations. Load order can be a little funny in zomboid based on my own experiences. I have had to unload and reload a mod to get it to work before for an unknown reason.
I am still very new to map making for Zomboid and am not an expert in the subject. If you have not already, try uninstalling the map, make sure that the folder named "2838577147" is deleted from your server and then reinstall the mod.
If you still have trouble with it there is a Project Zomboid Discord [discord.gg] that has some very smart and helpful people that may be better able to help you troubleshoot this.
Shuffmayn 13 Oct, 2022 @ 3:03am 
I'm having some issues getting the mod to load on our dedicated server. We have several map mods installed, and this one is the only one that isn't loaded. Does it need to be loaded in a specific order or something? I feel like I've tried putting it everywhere in the map mod load order, but I can't get it to work.

Any help you can offer troubleshooting this would be greatly appreciated.
Sco 22 Aug, 2022 @ 1:24pm 
thanks for fix
Bear  [author] 22 Aug, 2022 @ 1:14pm 
@matte
I just uploaded Version 1.4, the errors have been resolved.
Sco 22 Aug, 2022 @ 8:53am 
@Bear
It should be that in those coordinates the tiles have no properties I believe, however I have others if you want I will send you the list of coordinates
Bear  [author] 22 Aug, 2022 @ 2:37am 
@matte
Thanks for taking the time to let me know about this bug. I don't know what that error means yet, but I will look into it and try to repair it as soon as I can.
Sco 22 Aug, 2022 @ 12:35am 
@Bear Nice map I like it a lot, but I have an mp server and I have some of these errors can you fix it? if you want I'll give you all the coordinates ..
.
LOG : General , 1661103680361> 8,433,880,563> ERROR: WaterZone missing properties in media/maps/Cryo Compound/objects.lua
at 10083,6973,0
Bear  [author] 20 Aug, 2022 @ 3:00am 
@Thundercraft
Practically, this facility does not have independent power as that is not a feature in the game I am aware of. If it was, I would definitely have some sort of long term, low maintenance power system in place. As it stands, there is a high probability of a generator spawning in at least one of the storage lockers.

It does have a lake for fresh water. Due to game limitations there is no pump&filter system in the lake, but I would have one if there was.

The role-play reason I choose to imagine is you wake up as the result of the power system failing and the auto-thaw protocol activating.
Thundercraft 18 Aug, 2022 @ 6:13am 
Q: Is it safe to assume that this facility has independent (off-grid) power and water, even if other maps and areas have lost power and water?

I mean, one of the possible roleplaying reasons to start in this place is to say that your character was woken up - a number of years later - from cryogenic sleep... right? And how would that be possible without power to keep people frozen all this time?

A casual internet search did not reveal whether, IRL, cryogenic facilities typically have things like nuclear Microreactors or Small Modular Reactors (SMRs). But I would think they would at least have fuel cells, generators, solar, wind turbines or something to keep their 'patients' frozen long term even in the case of severe power outages.
Bear  [author] 30 Jul, 2022 @ 6:25pm 
@K.LINE
Fixed, it should fit on any aspect ratio now.
Bear  [author] 30 Jul, 2022 @ 6:06pm 
@Fru
Thank you very much for trying out my mod, and I really appreciate the feedback.

The bedrooms are set to have the unoccupied motel room as their loot spawn table, the 'lore' being they were for the use of the cryo service users and are there for unused when you first thaw out.

There will probably be a large number of car parts, given the mechanic rooms loot tables. I tend to play with some other pretty car heavy users and so I catered the map around that. That is also why there is a gas pump in the facility, it's designed to be used as a community centre for a multiplayer server.

There is a gate in the fence in the north east corner, it is likely locked as well though. I play the game with a lockpicking mod.

I had actually originally put windows in the lobby, but ended up changing my mind and going for a secure military style build in the end.

If you would like a second version of the map without the fuel pump I could create one.
Fru 29 Jul, 2022 @ 9:47am 
Overall its neat. I liked the placement of rooms like the chapel - tucked away behind the rec room. I'd maybe add a gate or road barrier to the fence, though that's not necessary. Some windows to the entrance area would make it look a bit nicer perhaps. The garage pump seems unnecessary to me - and a bit overkill given the nearby water source and the park in the middle of the building.
Fru 29 Jul, 2022 @ 9:47am 
Thanks for the map update. Having played this it works fine as an initial starting point. Though at least on my first turn I did luck out and find a battery in a nearby car's boot - otherwise it would have been a bit of a walk to the nearest town.

Loot wise I noticed a lot of car parts spawning. Not a major concern. I did only come out of the whole place with three tins of food, but chalk that up to low spawn settings. I noticed that the bedrooms only spawned books in their shelves - which I guess is fine if they're supposed to have been unused. Oh, and all the outside garages were locked so I can't speak for loot there.
Bear  [author] 28 Jul, 2022 @ 3:33pm 
@wodsde
That was what I originally created it for. I wanted a spawn point and community building for my "After the collapse" style multiplayer game.
wodsde 28 Jul, 2022 @ 10:35am 
perfect for the 20 years later mod
K.LINE 27 Jul, 2022 @ 7:11pm 
@Bear - Thank you!
Bear  [author] 27 Jul, 2022 @ 5:56pm 
@K.LINE
Thank you for pointing out that oversight to me. I have fixed it.
K.LINE 25 Jul, 2022 @ 10:22pm 
It doesn't show up on the map or mini-map.
CarlosRojasCu 22 Jul, 2022 @ 11:04am 
@Bear Thanks :)
Bear  [author] 22 Jul, 2022 @ 10:36am 
@CarlosRojasCu
Yes, it is located in cell 33,23 which was empty forest outside of West Point
CarlosRojasCu 22 Jul, 2022 @ 8:02am 
Does it work with the game map?
lyruhhh 21 Jul, 2022 @ 11:46pm 
welcome to the map of tomorrow!!!