Project Zomboid

Project Zomboid

Udderly Knocked Out
37 Comments
vsnegupal 26 Dec, 2024 @ 9:34pm 
In the file sandbox-options.txt at the parameter SkillConfiguration make the value default empty, then update the directory structure in the mod, so that it can be used in build 42. This will make it possible for players to use it, and it will give you time to work on the mod.
pgames-food 3 Mar, 2024 @ 8:28am 
ah hi turbotowns :) yeah maybe, i was also using the Death is not the end mod, which adds a highlander effect with lightning when you "consume" someones powers. but the error i had with that mod was only when my character died 2 times, and i think consuming the mushroom only works once, and the error was only a red popup during the consume action. (if you didnt have that mod installed though, then it probaby is not a conflict with this and that one, but something is afoot - unless udderly has a moment to help confirm if this mod actually is supposed to drop all items we had too? :lunar2019piginablanket:
TiraboTurbos 3 Mar, 2024 @ 3:23am 
So I'm not the only one that suffered that? Maybe we both had an incompatibility?
pgames-food 27 Feb, 2024 @ 7:44am 
hi can i check if anyone has been able to recover their items, after respawning?

for example, i tried a new game with a bunch of mods (including death is not the end, which drops a mushroom you can consume 1 time and get a highlander boost lightning effect) :)

but so far i have respawned 2 times and gone back to the character who died, but cant find all the items and equipment and bags etc that they had before - is there any way for our character to "drop all items in inventory etc" just before they die and turn into a zombie? that would be cool but wasnt sure if its possible or not? :lunar2019piginablanket:
Vasher 17 Dec, 2023 @ 1:35pm 
@UdderlyEvelyn Is make compatible with Evolving trait or Dynamic trait ?
TiraboTurbos 8 Dec, 2023 @ 12:14pm 
Playing on single player. I started with starting stuff, rather than keeping everything I had, and when I got back to my body, it was naked with nothing on it.
vsnegupal 2 Dec, 2023 @ 11:32am 
this can be fixed in the server settings
dyingrxse 1 Dec, 2023 @ 11:26am 
Great mod. I died on a server where leveling etc took a long time. After my char died, I wanted to use the mod respawn, got kicked. Now everything is gone. Thank you! Please fix this!
vsnegupal 5 Nov, 2023 @ 6:22pm 
Greetings. Can you please give me permission to include this mod in the modpack for my personal server? There will be a link to this mod in the modpack description, and I will always be in touch for original mod authors. You can post your approval/disapproval here or in private messages.
AstralSomnia 17 Oct, 2023 @ 1:47am 
Some players on my server die, and when they respawn with the udderly knocked out option, they get no traits and the only skills is str 5 and fitness 5.

Also notable, they get a type 15 kick. I've disabled type 15, so hopefully that fixes it.
cybernuke 𒉭 14 Oct, 2023 @ 3:43pm 
not wotking
Eurasian Ivan 10 Oct, 2023 @ 5:54am 
i think if anyone has this mod in their servers should do a reset just to let the update take into effect?, kept getting error pop ups after attempting to respawn
HerioJohnX 7 Oct, 2023 @ 3:42pm 
Thank you for still updating this, are you planning to make the mod store player's VHS progress, so the player can't abuse this to farm XP?
MrSecr3t 4 Oct, 2023 @ 6:04pm 
Hello, I seem to be having problems with this mod after the recent update, I have players in my server when upon death do not get the "Knocked Out" option. Was something changed?
KarpJoe 4 Oct, 2023 @ 2:06pm 
I would just like to say thank you for still updating and working on Zomboid. You're work is really great and you have fantastic ideas.
UdderlyEvelyn  [author] 19 Sep, 2023 @ 1:11pm 
For kill count, which multiple people mention, it works inconsistently, not sure why.

@panjico - Plan to add things like this at some point, can't promise when.

@Drizzy - Late to respond, but I have no idea what's going on there. It logs to the client log, though, so you could look there.
PAИJICO 9 Aug, 2023 @ 9:45pm 
It's great that you came back to this mod, because it has a lot of potential... Is there a chance that the character after death and clicking "respawn" will respawn with a random consequence? (of course it can be configurable), I mean some mark, scar, or negative trait (here one of the more delicate ones related to physicality), I also had an idea that these effects would overlap with each subsequent death, but it's probably very difficult in the code and I don't know anything about it myself.
HerioJohnX 9 Aug, 2023 @ 6:43pm 
Hopefully it will store character haven seen the VHS tape, since people can use this to farm xp.
submackeen 12 Mar, 2023 @ 6:38pm 
Does it work in multiplayer? And if so, what about after server restarts?
VoltSh0ck 2 Mar, 2023 @ 10:41pm 
Where are the respawns for players stored within the files? Where would i need to go to if i wanted to do a clean wipe for the server?
Dré 5 Feb, 2023 @ 3:26am 
Hey Evelyn, having an issue with this mod on the server I'm running, when respawning the only thing that it is keeping is a tiny bit of xp around 10% and the kill counts. It's not saving books read or anything else, I've tried moving it in the load order but to no success, wondered if you know what I'm doing wrong?
john flick 7 Jan, 2023 @ 4:32pm 
Kill Count is reset on our server, this is not really a problem though
源点 30 Nov, 2022 @ 6:24pm 
Glad to update, but this sentence "I was only knocked out, I'm waking up now.." still can't be translated.
源点 19 Nov, 2022 @ 1:52am 
I like this respawn mod, and I will translate the following text into Chinese. Could u edit the lua file.

Respawn.Id = "respawn";
Respawn.Name = "I was only knocked out, I'm waking up now..";
UdderlyEvelyn  [author] 18 Oct, 2022 @ 9:51am 
Been super busy and didn't get back to see these comments til last night. You should probably just DM me on Discord in the future, Cy. Thank you for spending the time to figure stuff out, a little confused about whether it just happens with sprinting or any skill though between the two messages. I will be looking at this again in the next day or so.
Cyridius 12 Sep, 2022 @ 11:21am 
OK, I did more testing. There is an interaction between the XP Multiplier in the Sandbox Options and getting the XP back after death. If it goes above 4.4x you will start gaining XP on death instead of losing it. For Sprinting to not get maxxed out on death, you have to reduce your XP Multiplier to 3.5x. Any higher than that an Sprinting will gain XP every time you die. Hope that helps. Sprinting in particular also seems to ignore Sandbox options (i.e. it will increase on death even if I remove it from the Sanbox Options line or set Sprinting=0:0). All other skills seem to work as intended so far in my testing (I've died maybe 100 times in testing this so far).
Cyridius 12 Sep, 2022 @ 10:40am 
I did some more testing, issue still persists. Pretty much the only time it doesn't seem to give you XP is:

1. When you have 0 XP to start with
2. When you have a 100% chance to lose up to 100% of your XP

I tested it on our test server and then just to be sure it wasn't being caused by a mod conflict or sandbox settings I did a local server with default settings and only this mod running, and it still occurred. It will happen to any skill, as opposed to what I understood previously. I also tested it with a fresh Unemployed character with no traits, so there should be no XP external interactions occurring on that end, either.

My guess is that there might be an issue with your maths somewhere that needs to be worked out, but I haven't taken so thorough a look at it as to be sure. If I get around to it and find something out I'll let you know.
UdderlyEvelyn  [author] 11 Sep, 2022 @ 6:07pm 
@FrancisPJ Thanks! Overhauled the recipe stuff anyway to include a chance to lose stuff (configurable of course) and to make sure it works properly. Still need to "field test" it but it worked in testing.

@Cyridius: I think I fixed the XP issue you reported, and I realized multipliers/boosts could cause another by affecting restored XP, so I moved the boost restoration after the levels. Hopefully that sorts that out.
KarpJoe 11 Sep, 2022 @ 11:57am 
Love this mod. So much better than the alternatives. I know it says Recipes aren't restored upon wake up, but in my experience they were restored. Not sure if it's something you changed or not but this is truly amazing.
Cyridius 7 Sep, 2022 @ 4:12am 
I have no idea, that's why I posited it might also be a mod conflict, or perhaps even the XP modifier in the sandbox is too high etc. I thought maybe it was the XP from reading mod we had but the random XP increases seemed to only happen to Agility and Combat skills. Maybe it also happened to other skills but the rand just rolled low so I didn't perceive it. I looked at the LUA briefly to see if I could pin down a cause but it's obviously not my area of expertise. Who knows. Everything else seems to be working as intended. I'll see if I can find out something more at some point when I get more time to test.
UdderlyEvelyn  [author] 6 Sep, 2022 @ 10:06pm 
@E_Tgirl: I have not seen that, and I can confirm that on my server we lose reloading/aiming fine. Post your config line maybe?

@Cyridius: Eh? I've not seen this. Know anything you might be running that could interact? I wrote this when I was relatively new to Lua, I'll go over it sometime soon and see if I spot anything odd that could cause it.
Cyridius 6 Sep, 2022 @ 9:45am 
Just an FYI that this seems to randomly give XP on death to certain skills, even when these skills are removed from the sandbox options. Not sure if it's a bug or a conflict.
E_Tgirl 15 Aug, 2022 @ 3:20pm 
any idea what kind of mods could break some of the skills not degrading? we have a 100% chance of losing it and 25% max and some skills do not lose any xp like aiming and reloading, all are in the skill configuration as well
pgames-food 4 Aug, 2022 @ 7:13pm 
ah ok, its still a cool concept - instead of dying completely, to simply lose a configurable something :o) (i usually keep 1 copy of the recipe or skill books, just in case when an update happens, we have to re-read the book to learn a new recipe that the book might now contain, and saving the rest as campfire fuel material - so its still ok) :)
UdderlyEvelyn  [author] 4 Aug, 2022 @ 6:50pm 
The recipes are supposed to be saved but it's bugged at the moment, it's on my TODO list. Harmless bug, though, just doesn't restore them at present.
pgames-food 29 Jul, 2022 @ 6:08pm 
ah the mod sounds cool - thats a good question too, like if you play with a mod that has tons of recipes like hydrocraft, :)
AhDeh 29 Jul, 2022 @ 5:57pm 
Sorry for asking this, but do recipes read get saved after death?