Half-Life: Alyx

Half-Life: Alyx

Baltiyskaya
27 Comments
UnsocialDave 7 Jun, 2024 @ 8:07am 
This is a really well put together level which I enjoyed a lot. Please make more :-)
Kot888 26 Jan, 2024 @ 5:19am 
огонь, спс
coensus 2 Jul, 2023 @ 11:34pm 
Metro 2033 inspired?
emil01.tb 13 Jan, 2023 @ 5:35am 
It was short but perfect. Nice Map
Sgt_Carbonero 7 Oct, 2022 @ 10:42pm 
Never found the Pulse rifle?
T4Tnot343 27 Sep, 2022 @ 10:19am 
If you're wondering what you'll be getting into with this mod go here: https://youtu.be/hVd3aZaGQYk I fully recommend playing this. It's a solid campaign with decent structure and challenge. You'll enjoy it. Trust me. :steamthumbsup: :steamhappy:
Glockstr 25 Sep, 2022 @ 11:50am 
With over 600 hrs in Half Life Alyx, I've seen allot, however, your Baltiyskaya Mod was great, I really enjoyed the experience. I'm hoping I can find other maps you may or may not have created, keep up the great work!
collindrennen 11 Sep, 2022 @ 9:14am 
- The subterranian tunnels were the most atmospheric, and seemed like it was building up to something that was going to freak me out, almost akin to going through a Haunted House prior to Halloween.
- For anybody new to the HL:A workshop experience, this is an excellent offering. For those who have been playing workshop offerings for awhile (in my case, 2+ years), it is a good time, although you may feel you have experienced this already.

This was a solid level I enjoyed playing, and look forward to seeing what your next offering brings.
collindrennen 11 Sep, 2022 @ 9:13am 
Played on a i7-8700, 16GB RAM, GTX 1070Ti with a Valve Index (90Hz refresh, Motion Smoothing On) on Normal difficulty. Observations are as follows:

- Solid framerate and controls throughout the level.
- Everything in this level was solid and enjoyable; good level layout (although large chandeliers in a subway tunnel was a confusing fashion choice), a good variety of environments (subways and subterranean tunnels), acceptable enemy encounters, a good scattering of ammo and the limited ability to upgrade weapons.
- The enemy encounters were by no means bad, but the easy ability to navigate to wide open spaces killed any tension. I could always shoot and back-up; just 'rinse and repeat'-ing that made it into an extremely predictable scenario. Even when the bugs popped out from the subway tunnel wall, there was no tension as I let the Combine take them down, and then I took out the Combine.
Smitty 8 Sep, 2022 @ 2:02pm 
Fantastic!
Especially loved the atmosphere in the tunnels and the gore caves!
raphu604 1 Sep, 2022 @ 4:15pm 
Absolutely loved it!
≤Ţhė Nebeský Mûž≥ 25 Aug, 2022 @ 7:30am 
Can't wait Primorskaya station
Willhart 21 Aug, 2022 @ 7:08am 
Hi, I made a video for this here:
https://www.youtube.com/watch?v=jYI-k7naeOk
倒れた狐 16 Aug, 2022 @ 12:29pm 
definitely top 1 "WHAT AM I SUPPOSED TO DO?!". Didnt know how to pass through the combine wall, so built a tower of boxes.
76561198350458973 3 Aug, 2022 @ 11:08am 
Had some really weird performance issue around finding the ladder that goes underground. THe game went into really low resolution from the dynamic res until I picked up the battery, then everything went back to normal. Was a fun map.
Skummeh 29 Jul, 2022 @ 6:48pm 
This was absolutely fantastic from start to finish. The design was just so damn good and felt incredibly genuine. Some invisible walls were annoying and I somehow missed the shotgun. More feedback and playthru here: https://youtu.be/7HYvZy6m3ME
Hypernukeleosis 26 Jul, 2022 @ 2:13pm 
Dude, thank you for actually uploading a map. There has been NOTHING on the workshop to play in a long time, probably the longest it's been almost.
I enjoyed the details you put in, like the break room, or the place they were operating on the zombie. It was a nice mix of exploration and combat, I had fun, wish there were more maps like this.
JeppSeven 26 Jul, 2022 @ 6:42am 
Great map! Did have to lob a grenade or 2 over a now locked door in the final combine fight location to take out a trapped charger.
Stager 26 Jul, 2022 @ 5:45am 
Really great work 🏆 Great atmosphere, good use of space and well done scripted events
blue monday  [author] 26 Jul, 2022 @ 5:19am 
@sergio.e.samayoa
It's a shame your playthrough was spoiled
Looks like combine chose to do a walk through upper corridor to get there, i applied a fix
sergio.e.samayoa 25 Jul, 2022 @ 7:56pm 
A combine was trapped behind the door so I have to go back to kill him but then I have no way to escape.
Sibbo 25 Jul, 2022 @ 12:28pm 
Nice map, i love how much effort you put into the details of the map. The lampthat falls down was my favorite. Gameplay is solid, ammo balancing is good, and the combat was fun. Great job man
bekawe2016 24 Jul, 2022 @ 12:53pm 
Congrats for your work. Cool ambient, nice detailed. Really liked to play it. Thank you for making it for the HLA community ! :steamhappy:
CementStairs 24 Jul, 2022 @ 5:51am 
@vuk

Try to dig around the Workshop, there's a lot of hidden gems out there.
vincent_g 23 Jul, 2022 @ 12:34pm 
Very nice but would have liked it to be longer.
Play time is about 33 mins

My playthrough - https://youtu.be/GoCBhz09V_k
vuk 23 Jul, 2022 @ 11:27am 
Thank you! Excellent map. It's a pity that the community has almost completely stopped making maps for Alyx :"-(
λrokh 23 Jul, 2022 @ 7:57am 
Very good, polished map. Absolute joy to play it.:steamhappy:
High attention to details. Not too fight focused, would say it is also on exploration side.
Made a playthrough: https://youtu.be/sqjz5WD2b9U