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in the meantime, i've put out a new version of Ultra Conquest , complete with being able to add him to the other four horsemen
[WARN] - Attempting to set pan on non-mono source (c:\program files (x86)\steam\steamapps\common\the binding of isaac rebirth/mods/ultra conquest_2838628437/resources/sfx/horn.wav), this will have no effect
[WARN] - Attempting to set pan on non-mono source (c:\program files (x86)\steam\steamapps\common\the binding of isaac rebirth/mods/ultra conquest_2838628437/resources/sfx/death.wav), this will have no effect
[WARN] - Attempting to set pan on non-mono source (c:\program files (x86)\steam\steamapps\common\the binding of isaac rebirth/mods/ultra conquest_2838628437/resources/sfx/death.wav), this will have no effect
[INFO] - [warn] last boss died without triggering the deathspawn.
[INFO] - Total entity spawn time: 2956 ms
[INFO] - Total ANM2 loading time: 2034 ms
-Honestly no clue what's happening there; tried replicating it at every position UC can appear in, but he didn't die
-Ah, right; that's an effect of not despawning UD so Beast Tweaks would work properly. Gonna look into removing the health bar from that entity
-There is a warning before a light beam spawns, though the fact that you didn't notice it means it could stand to be more visible lol
Using Beast Tweaks' Random Horsemen option causes Ultra Conquest to instantly die after doing his first attack.
With Enhanced Boss Bars, Ultra Death's boss bar is still visible when Ultra Conquest fights.
Ultra Conquest's third attack's light beams are completely unavoidable. Maybe there can be some sort of warning before a light beam spawns?
almost downloaded this, but awesome looking mod either way!
Especially the animation part
Appreciate the goodwill tho!